I have a function to do something on onClick event.
function onDocumentMouseUp( event ) {
createsprite(clickedposition);
}
createsprite(clickedposition) {
var sprite = JSONSPITE // this add correctly sprite to my scene;
//// here timer function 1 sec
setTimeout(function(){ remove(sprite); }, 1000);
}
Everything works correctly.
But when i click more than once, i have still my variable sprite as a last added one. (yes i know that is correct). And logically remove() have affected only that last one.
What is the correct solution to handle work with unknown amount of same variables. Purpose it too remove each sprite after one second after click one by one in the order of creation.
How can i reach only one variable in the same function, even when there are more variables with the same name on each function init.
varyourspritevariable increatesprite