I am trying to code the section of a game which will handle the collision detection. Currently it looks like this
def collision_detection(player_x, player_y):
movment_ok=1
cannot_go_onto=[[0,20,20,40],[520,500,480,460]] #coordinates with no access. X, Y
if player_x in cannot_go_onto[0]:
location_in_array=cannot_go_onto[0].index(int(player_x))
if player_y==cannot_go_onto[1][location_in_array]:
print("collision detection")
movment_ok=0
return movment_ok
This works fine for the coordinates (0,520),(20,500) & (40,460) however it doesn't work for the coordinate (20,480). I think this is because of the line
location_in_array=cannot_go_onto[0].index(int(player_x))
The index search is returning 1 because it simply takes the first time 20 appears in the array twice. Therefore only the position (20,500) is checked as it appears first in the array. However I don't know how to fix this problem. Any ideas/help would be hugely appreciated.