I can't figure out why. When the server sends a string to the client, the client gets it just fine. But when I added code to my Client class to send a string to my Server, it doesn't work. Help?
edit: So I deleted the out.close(); in my Server class and replaced it with skt.shutdownOutput(); but now when I call my classes I get:
======================
Server has connected!
Server: Sending message: Test string to show connection between server and client.
Client: Received message: null
Server: Received message: null
Why?
Client Class:
import java.lang.*;
import java.io.*;
import java.net.*;
class Client {
public static void main(String args[]) {
}
//for receiving messages from Server
public void receiveMessage() {
try {
Socket skt = new Socket(InetAddress.getLocalHost().getHostName(), 1234);
BufferedReader in = new BufferedReader(new InputStreamReader(skt.getInputStream()));
//while (!in.ready()) {}
System.out.println("Client: Received message: " + in.readLine()); // Read one line and output it
in.close();
//skt.close(); //maybe delete
} catch (Exception e) {
System.out.print("Client had error receiving message.\n");
}
}
//for sending messages to Server
public void sendMessage(String message) throws IOException {
try {
Socket skt = new Socket(InetAddress.getLocalHost().getHostName(), 1234);
PrintWriter pw = new PrintWriter(skt.getOutputStream());
System.out.println("Client: Sending message: " + message);
pw.print(message);
//skt.close(); //maybe delete
} catch (Exception e) {
System.out.println(e);
System.out.print("Client had error sending message.\n");
}
}
}
Server Class:
import java.lang.*;
import java.io.*;
import java.net.*;
import java.util.concurrent.*;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Server {
String message = "Test string to show connection between server and client.";
public void Open() {
final ExecutorService clientProcessingPool = Executors.newFixedThreadPool(10);
Runnable serverTask = new Runnable() {
@Override
public void run() {
try {
System.out.println("Opening...");
ServerSocket srvr = new ServerSocket(1234);
while (true) {
Socket skt = srvr.accept();
clientProcessingPool.submit(new ClientTask(skt));
}
} catch (Exception e) {
System.out.println(e);
System.out.print("You're opening too many servers in the same location, fool!\n");
}
}
};
Thread serverThread = new Thread(serverTask);
serverThread.start();
}
private class ClientTask implements Runnable {
private final Socket skt;
private ClientTask(Socket skt) {
this.skt = skt;
}
@Override
public void run() {
//for sending messages
System.out.println("======================");
System.out.println("Server has connected!");
PrintWriter out = null;
try {
out = new PrintWriter(skt.getOutputStream(), true);
} catch (IOException ex) {
System.out.println(ex);
System.out.println("Server had error sending message.");
}
System.out.print("Server: Sending message: " + message + "\n");
out.print(message);
//out.close();
try {
skt.shutdownOutput();
} catch (IOException ex) {
Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex);
}
/*
try {
skt.close();
} catch (IOException ex) {
Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex);
}*/
//for receiving messages
//maybe make message procesing method
try {
BufferedReader br = new BufferedReader(new InputStreamReader(skt.getInputStream()));
System.out.println("Server: Received message: " + br.readLine()); // Read one line and output it
//br.close();
//skt.close(); //maybe delete
} catch (Exception e) {
System.out.println("Server had error receiving message.");
System.out.println("Error: " + e);
}
}
}
}
Thank you for any advice.