var playerOneArray : Array<(Int,Int,Int)> = []
var currentPerson = 1
var currentWeapon = 1
var currentRoom = 1
var currentPlayer = 1
currentPerson = everyPicker.selectedRowInComponent(0)
currentWeapon = everyPicker.selectedRowInComponent(1)
currentRoom = everyPicker.selectedRowInComponent(2)
currentPlayer = playerPicker.selectedRowInComponent(0)
//In an if statement
playerOneArray.append(currentRoom, currentPerson, currentWeapon) as (Int,Int,Int)
// Error tuple types () and (Int,Int,Int) have a different number of elements (0 vs. 3)
even if i take away the as int,int,int there is still an error and i don't know why this is happening. the error that comes up if i take it away is accessing members of protocol 'int' is unimplemented.
.append((a,b,c) as (Int,Int,Int))