I'm working on a simple project for school. I have 4 digit 12 pin display on my breadboard, all hooked up correctly, I can set a default value in my program and it displays just fine. (or get a random nummer, increment this is all working so I don't need any advice on this.
I however need to get a long value from flash to Arduino (well it's 4 digits in actionscript this can be an int but it seems that arduino doesn't read this since it's 8 bits).
I can't however seem to find out how to transfer this to my arduino, I tried different things and I always had mixed results can anyone point out what I'm doing wrong?
Code from AS3 (which is relevant as far as I think) And arduino below
Arduino:
//used for reading the float
//something I attempted unsuccessfully
union u_tag {
byte b[4];
float ival;
} u;
//segments
int a = 6;
int b = 7;
int c = 8;
int d = 9;
int e = 10;
int f = 11;
int g = 12;
int p = 13;
//digits
int d4 = 5;
int d3 = 4;
int d2 = 3;
int d1 = 2;
//other
int n = 401;//display value, this value will be displayed, can be changed
int x = 1;//use this if you want decimals e.g. 10 is 1 decimal
int del = 45;
char commandLetter; // the delineator / command chooser
char numStr[4]; // the number characters and null
String inString;
void setup()
{
Serial.begin(9600); // set up Serial library at 9600 bps
pinMode(d1, OUTPUT);
pinMode(d2, OUTPUT);
pinMode(d3, OUTPUT);
pinMode(d4, OUTPUT);
pinMode(a, OUTPUT);
pinMode(b, OUTPUT);
pinMode(c, OUTPUT);
pinMode(d, OUTPUT);
pinMode(e, OUTPUT);
pinMode(f, OUTPUT);
pinMode(g, OUTPUT);
pinMode(p, OUTPUT);
}
void loop()
{
//digit 1 Nxxx
clearLEDs();
pickDigit(1);
pickNumber((n/x/1000)%10);
delayMicroseconds(del);
//digit 2 xNxx
clearLEDs();
pickDigit(2);
pickNumber((n/x/100)%10);
delayMicroseconds(del);
//digit 3 xxNx
clearLEDs();
pickDigit(3);
pickNumber((n/x/10)%10);
delayMicroseconds(del);
//digit 4 xxxN
clearLEDs();
pickDigit(4);
pickNumber(n/x%10);
delayMicroseconds(del);
//read new data here
serialEvent();
}
void pickDigit(int x)
{
digitalWrite(d1, HIGH);
digitalWrite(d2, HIGH);
digitalWrite(d3, HIGH);
digitalWrite(d4, HIGH);
switch(x)
{
case 1: digitalWrite(d1, LOW); break;
case 2: digitalWrite(d2, LOW); break;
case 3: digitalWrite(d3, LOW); break;
default: digitalWrite(d4, LOW); break;
}
}
void pickNumber(int x)
{
switch(x)
{
default: zero(); break;
case 1: one(); break;
case 2: two(); break;
case 3: three(); break;
case 4: four(); break;
case 5: five(); break;
case 6: six(); break;
case 7: seven(); break;
case 8: eight(); break;
case 9: nine(); break;
}
}
void dispDec(int x)
{
digitalWrite(p, LOW);
}
void clearLEDs()
{
digitalWrite(a, LOW);
digitalWrite(b, LOW);
digitalWrite(c, LOW);
digitalWrite(d, LOW);
digitalWrite(e, LOW);
digitalWrite(f, LOW);
digitalWrite(g, LOW);
digitalWrite(p, LOW);
}
void zero()
{
digitalWrite(a, HIGH);
digitalWrite(b, HIGH);
digitalWrite(c, HIGH);
digitalWrite(d, HIGH);
digitalWrite(e, HIGH);
digitalWrite(f, HIGH);
digitalWrite(g, LOW);
}
void one()
{
digitalWrite(a, LOW);
digitalWrite(b, HIGH);
digitalWrite(c, HIGH);
digitalWrite(d, LOW);
digitalWrite(e, LOW);
digitalWrite(f, LOW);
digitalWrite(g, LOW);
}
void two()
{
digitalWrite(a, HIGH);
digitalWrite(b, HIGH);
digitalWrite(c, LOW);
digitalWrite(d, HIGH);
digitalWrite(e, HIGH);
digitalWrite(f, LOW);
digitalWrite(g, HIGH);
}
void three()
{
digitalWrite(a, HIGH);
digitalWrite(b, HIGH);
digitalWrite(c, HIGH);
digitalWrite(d, HIGH);
digitalWrite(e, LOW);
digitalWrite(f, LOW);
digitalWrite(g, HIGH);
}
void four()
{
digitalWrite(a, LOW);
digitalWrite(b, HIGH);
digitalWrite(c, HIGH);
digitalWrite(d, LOW);
digitalWrite(e, LOW);
digitalWrite(f, HIGH);
digitalWrite(g, HIGH);
}
void five()
{
digitalWrite(a, HIGH);
digitalWrite(b, LOW);
digitalWrite(c, HIGH);
digitalWrite(d, HIGH);
digitalWrite(e, LOW);
digitalWrite(f, HIGH);
digitalWrite(g, HIGH);
}
void six()
{
digitalWrite(a, LOW);
digitalWrite(b, LOW);
digitalWrite(c, HIGH);
digitalWrite(d, HIGH);
digitalWrite(e, HIGH);
digitalWrite(f, HIGH);
digitalWrite(g, HIGH);
}
void seven()
{
digitalWrite(a, HIGH);
digitalWrite(b, HIGH);
digitalWrite(c, HIGH);
digitalWrite(d, LOW);
digitalWrite(e, LOW);
digitalWrite(f, LOW);
digitalWrite(g, LOW);
}
void eight()
{
digitalWrite(a, HIGH);
digitalWrite(b, HIGH);
digitalWrite(c, HIGH);
digitalWrite(d, HIGH);
digitalWrite(e, HIGH);
digitalWrite(f, HIGH);
digitalWrite(g, HIGH);
}
void nine()
{
digitalWrite(a, HIGH);
digitalWrite(b, HIGH);
digitalWrite(c, HIGH);
digitalWrite(d, LOW);
digitalWrite(e, LOW);
digitalWrite(f, HIGH);
digitalWrite(g, HIGH);
}
void serialEvent() {
while(Serial.available() > 0) {
int c = Serial.parseInt();
if (c > 0) {
n = c;
}
}
}
Actionscript (in frame)
import flash.net.Socket;
import flash.events.Event;
//only allow numbers, period and minus sign
//numberInput.restrict = ".0-9\\-";
stage.addEventListener(MouseEvent.CLICK, onConnect);
var socket:Socket = new Socket()
socket.addEventListener(Event.CONNECT, onConnect);
socket.addEventListener(Event.CLOSE, onClose);
socket.addEventListener( IOErrorEvent.IO_ERROR, onError );
socket.addEventListener( SecurityErrorEvent.SECURITY_ERROR, onError );
socket.addEventListener( ProgressEvent.SOCKET_DATA, onSocketData );
//disable until we connect
this.enabled = false;
//this is important! If you dont set this to
//little endian, then Arduino wont understand
//the bytes
socket.endian = Endian.LITTLE_ENDIAN;
socket.connect("127.0.0.1", 5331);
function onConnect( evt:Event):void
{
//get the number that the user input
var out:Number = Number("1200");
//write it as a float to the server.
//this is important.
//socket.writeByte(1200);
socket.writeByte(109);
socket.flush();
//if number is too big, then it will overflow on
//the Arduino, and probably come back as 0.00000
}
function onClose(evt:Event):void {
}
function onError(evt:Event):void {
}
function onSocketData(evt:ProgressEvent):void {
var msg:String = ""; // create a buffer
while (socket.bytesAvailable) { // while there is byte to read
var byte:int = socket.readByte();
msg += String.fromCharCode(byte); // else, we add the byte to our buffer
}
trace("data:" + msg);
}
I use serproxy to make these 2 communicate.
I loaded it up again now (I have this problem for a while) and now I see the default value (n) in arduino keeps resetting after I send data from flash. The data always is 1 right now.
I'd love to know why and what I'm doing wrong.
BigIntegerfrom as3crypto, orLongIntfrom lodgamebox_socket.writeUTFBytes(data); _socket.flush();, where data is String. To be honest - I don't remember why, but it's always a string representation, always UTF. Or you don't want to cast? Another thing I can share is the way we've used to read data - with delimiter, as sometimes only a partial of the package can arrive (but that's another topic).