I have tried to make an algorithm in java to rotate a 2-d pixel array(Not restricted to 90 degrees), the only problem i have with this is: the end result leaves me with dots/holes within the image.
Here is the code :
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
int xp = (int) (nx + Math.cos(rotation) * (x - width / 2) + Math
.cos(rotation + Math.PI / 2) * (y - height / 2));
int yp = (int) (ny + Math.sin(rotation) * (x - width / 2) + Math
.sin(rotation + Math.PI / 2) * (y - height / 2));
int pixel = pixels[x + y * width];
Main.pixels[xp + yp * Main.WIDTH] = pixel;
}
}
'Main.pixels' is an array connected to a canvas display, this is what is displayed onto the monitor.
'pixels' and the function itself, is within a sprite class. The sprite class grabs the pixels from a '.png' image at initialization of the program.
I've tried looking at the 'Rotation Matrix' solutions. But they are too complicated for me. I have noticed that when the image gets closer to a point of 45 degrees, the image is some-what stretched ? What is going wrong? And what is the correct code; that adds the pixels to a larger scale array(E.g. Main.pixels[]).
Needs to be java! and relative to the code format above. I am not looking for complex examples, simply because i will not understand(As said above). Simple and straight to the point, is what i am looking for.
How id like the question to be answered.
- Your formula is wrong because ....
- Do this and the effect will be...
- Simplify this...
- Id recommend...
Im sorry if im asking to much, but i have looked for an answer relative to this question, that i can understand and use. But to always either be given a rotation of 90 degrees, or an example from another programming language.
Math.cos(rotation + Math.PI / 2) = - Math.sin(rotation).So what do it means for "Rotation" ?