I have created an application to track progress in League of Legends for me and my friends. For this purpose, I collect information about the current rank several times a day into my MySQL database. To fetch the results and show the to them in the graph, I use the following query / queries:
SELECT
lol_summoner.name as name, grid.series + ? as timestamp,
AVG(NULLIF(lol.points, 0)) as points
FROM
series_tmp grid
JOIN
lol ON lol.timestamp >= grid.series AND lol.timestamp < grid.series + ?
JOIN
lol_summoner ON lol.summoner = lol_summoner.id
GROUP BY
lol_summoner.name, grid.series
ORDER BY
name, timestamp ASC
SELECT
lol_summoner.name as name, grid.series + ? as timestamp,
AVG(NULLIF(lol.points, 0)) as points
FROM
series_tmp grid
JOIN
lol ON lol.timestamp >= grid.series AND lol.timestamp < grid.series + ?
JOIN
lol_summoner ON lol.summoner = lol_summoner.id
WHERE
lol_summoner.name IN (". str_repeat('?, ', count($names) - 1) ."?)
GROUP BY
lol_summoner.name, grid.series
ORDER BY
name, timestamp ASC
The first query is used in case I want to retrieve all players which are saved in the database. The grid table is a temporary table which generated timestamps in a specific interval to retrive information in chunks of this interval. The two variable in this query are the interval. The second query is used if I want to retrieve information for specific players only.
The grid table is produces by the following stored procedure which is called with three parameters (n_first - first timestamp, n_last - last timestamp, n_increments - increments between two timestamps):
BEGIN
-- Create tmp table
DROP TEMPORARY TABLE IF EXISTS series_tmp;
CREATE TEMPORARY TABLE series_tmp (
series bigint
) engine = memory;
WHILE n_first <= n_last DO
-- Insert in tmp table
INSERT INTO series_tmp (series) VALUES (n_first);
-- Increment value by one
SET n_first = n_first + n_increment;
END WHILE;
END
The query works and finishes in reasonable time (~10 seconds) but I am thankful for any help to improve the query by either rewriting it or adding additional indexes to the database.
/Edit:
After review of @Rick James answer, I modified the queries as follows:
SELECT lol_summoner.name as name, (lol.timestamp div :range) * :range + :half_range as timestamp, AVG(NULLIF(lol.points, 0)) as points
FROM lol
JOIN lol_summoner ON lol.summoner = lol_summoner.id
GROUP by lol_summoner.name, lol.timestamp div :range
ORDER by name, timestamp ASC
SELECT lol_summoner.name as name, (lol.timestamp div :range) * :range + :half_range as timestamp, AVG(NULLIF(lol.points, 0)) as points
FROM lol
JOIN lol_summoner ON lol.summoner = lol_summoner.id
WHERE lol_summoner.name IN (<NAMES>)
GROUP by lol_summoner.name, lol.timestamp div " . $steps . "
ORDER by name, timestamp ASC
This improves the query execution time by a really good margin (finished way under 1s).