There are other posts about common causes of segmentation faults, but I don't think the built-in array object I've created here (result) doesn't go out of bounds when I assign values to it.
I think this could be helpful to people in the future who have arrays not out of bounds, and I also haven't seen a lot of stuff about making 2D built-in array objects - examples I've seen are almost entirely vectors or std:array objects.
Here is runnable, relevant code:
matrix.h
#ifndef MATRIX_H
#define MATRIX_H
#include <initializer_list>
using std::initializer_list;
typedef unsigned int uint;
class Matrix {
public:
Matrix(uint rows, uint cols);
~Matrix();
Matrix add(double s) const;
const uint numRows() const;
const uint numCols() const;
double & at(uint row, uint col);
const double & at(uint row, uint col) const;
private:
uint rows, cols;
double ** matrix;
void makeArray() {
matrix = new double * [rows];
for(uint i = 0; i < rows; ++i) {
matrix[i] = new double [cols];
}
}
};
#endif
matrix.cpp
#include "matrix.h"
Matrix::Matrix(uint rows, uint cols) {
//Make matrix of desired size
this->rows = rows;
this->cols = cols;
makeArray();
//Initialize all elements to 0
for(uint i = 0; i < rows; ++i) {
for(uint j = 0; j < cols; ++j) {
this->matrix[i][j] = 0.0;
}
}
}
Matrix::~Matrix() {
for(uint i = 0; i < numRows(); ++i) {
delete[] matrix[i];
}
delete[] matrix;
}
const uint Matrix::numRows() const {
return this->rows;
}
const uint Matrix::numCols() const {
return this->cols;
}
double & Matrix::at(uint row, uint col) {
return matrix[row][col];
}
const double & Matrix::at(uint row, uint col) const {
return matrix[row][col];
}
Matrix Matrix::add(double s) const {
uint r = this->numRows();
uint c = this->numCols();
Matrix * result;
result = new Matrix(r, c);
for(uint i = 0; i < r; ++i) {
for(uint j = 0; j < c; ++j) {
result->at(i,j) = (this->at(i,j)) + s;
}
}
return * result;
}
main.cpp
#include <iostream>
#include <cstdlib>
#include "matrix.h"
using namespace std;
typedef unsigned int uint;
int main() {
Matrix * matrix;
matrix = new Matrix(3, 2); //Works fine
double scaler = 5;
matrix->at(2,1) = 5.0; //Works fine
Matrix r = matrix->add(scaler); //DOESN'T WORK
return EXIT_SUCCESS;
}
Any ideas why the add function is causing a segmentation fault error? The for-loop I used to fill the result Matrix object doesn't go out of bounds, and I'm not familiar enough with C++ to know what else could be causing it.
Thanks in advance.
add()member, and just concentrate on a much bigger issue, namely What is the Rule of 3 ?Matrix * result; [...] return * result;why do you do this? Btw I dont see any good reason for a single*in your codestd::vector<double>as data storage.Matrixby value in youraddfunction and you failed to implement a user-defined copy constructor or assignment operator. You don't even have stubs of these functions, to indicate that you had knowledge of them.. You say you have to write things this way, but were you not told about these basic things, like the "rule of 3"? Why are you being told to do things a certain way, and you're not told all of the preliminaries required to accomplish the goal?