I am currently experimenting with Python and programming a little text-adventure. In my game the player has certain properties like hp, attack damage and inventory slots for items. I want to be able to call these properties from everywhere in my code. For that I created a function that receives three values:
"edit": to specify if a variable should be edited
"info_id": to specify which variable should be accessed
"value": the new value for the variable
This is what it looks like in my code:
def player_info(edit, info_id, value):
if edit == 1:
##function wants to edit value
if info_id == 1:
player_hp = value
print ("Assigned hp to: ", player_hp)
##the "prints" are just to check if the asignments work -> they do
return player_hp
elif info_id == 2:
player_attack = value
print ("Assigned attack to: ", player_attack)
return player_attack
elif info_id == 3:
item_1 = value
return item_1
elif info_id == 4:
item_2 = value
return item_2
elif info_id == 5:
item_3 = value
elif edit == 0:
##function wants to retrieve value
if info_id == 1:
return player_hp
elif info_id == 2:
return player_attack
elif info_id == 3:
return item_1
elif info_id == 4:
return item_2
elif info_id == 5:
return item_3
There are actually 10 item slots (going up to info_id==13) but they are all the same anyway.
I define all variables at the beginning of my code:
player_info(1,1,20)
player_info(1,2,5)
n=3
while n<=13:
player_info(1,n,0)
n=n+1
##items are not fully implemented yet so I define the item slots as 0
The definition works, I can tell because of the control "print" I implemented in the code. Still when I call a variable, e.g. the health like this:
player_info(0,1,0)
I get an error:
local variable 'player_hp' referenced before assignment
Does the function not save the variable properly? Or what is the problem?
Is there a better way to save variables? Are global variables the way to go in this case?
Thanks for the help!
player_hp, etc, it doesn't modify the global variables of the same name. You could use theglobalkeyword to make the function modify the globals, but it would be much better to create a Player class, and use an instance of that class to store the player info.