I have the following declaration in a file that gets generated by a perl script ( during compilation ):
struct _gamedata
{
short res_count;
struct
{
void * resptr;
short id;
short type;
} res_table[3];
}
_gamecoderes =
{
3,
{
{ &char_resource_ID_RES_welcome_object_ID,1002, 1001 },
{ &blah_resource_ID_RES_another_object_ID,1004, 1003 },
{ &char_resource_ID_RES_someting_object_ID,8019, 1001 },
}
};
My problem is that struct _gamedata is generated during compile time and the number of items in res_table will vary. So I can't provide a type declaring the size of res_table in advance.
I need to parse an instance of this structure, originally I was doing this via a pointer to a char ( and not defining struct _gamedata as a type. But I am defining res_table.
e.g.
char * pb = (char *)_gamecoderes;
// i.e. pb points to the instance of `struct _gamedata`.
short res_count = (short *)pb;
pb+=2;
res_table * entry = (res_table *)pb;
for( int i = 0; i < res_count; i++ )
{
do_something_with_entry(*entry);
}
I'm getting wierd results with this. I'm not sure how to declare a type _struct gamedata as I need to be able to handle a variable length for res_table at compile time.
gamedatastruct is auto generated by a perl script and was originally intended to be compiled in C. I am considering altering the perl script to declare astd::vectorrather than an array.