So I have this:
let total = newDealersDeckTotal.reduce(function(a, b) {
return a + b;
},
0);
console.log(total, 'tittal'); //outputs correct total
setTimeout(() => {
this.setState({ dealersOverallTotal: total });
}, 10);
console.log(this.state.dealersOverallTotal, 'dealersOverallTotal1'); //outputs incorrect total
newDealersDeckTotal is just an array of numbers [1, 5, 9] e.g.
however this.state.dealersOverallTotal does not give the correct total but total does? I even put in a timeout delay to see if this solved the problem.
any obvious or should I post more code?
setState.setStateis indeed executed after you log the state. I think what you meant to do in debugging was putting theconsole.logpart inside the timeout, and thesetStateoutside.if(this.state.playersOverallTotal > 21){ console.log('bust'); this.setState({playerBusted: true}); }when it gets to over 21, the log fires but the state does not change and then only changes once the number increments again. e.g. if it got to 24 it would not set the state but then if it got to 28 for example it would