I need to play & pause this countdown timer where I would be able to resume the clock at the specific time it was paused. Initial state is play.
- Please note that the button is empty since I didn't import the font-awesome package, but it switches from play to pause.
- Please use
togglePausefunction to create that play/pause interval execution.
I'm stuck...
the clock HTML
<h1>Countdown Clock</h1>
<div id="clockdiv">
<div>
<span class="days"></span>
<div class="smalltext">Days</div>
</div>
<div>
<span class="hours">t</span>
<div class="smalltext">Hours</div>
</div>
<div>
<span class="minutes"></span>
<div class="smalltext">Minutes</div>
</div>
<div>
<span class="seconds"></span>
<div class="smalltext">Seconds</div>
</div>
</div>
<div class="container">
<div id="controls">
<h2>Pause/Continue</h2>
<button id="pause" onclick="togglePause(1);" class="pause"><span class="fa fa-pause"></span></button>
the clock JS:
function togglePause(toPause)
{
if($('#pause > span').hasClass('fa-pause')) {
$('#pause > span').addClass('fa-play').removeClass('fa-pause');
}else{
$('#pause > span').addClass('fa-pause').removeClass('fa-play');
}
}
function getTimeRemaining(endtime) {
var t = Date.parse(endtime) - Date.parse(new Date());
var seconds = Math.floor((t / 1000) % 60);
var minutes = Math.floor((t / 1000 / 60) % 60);
var hours = Math.floor((t / (1000 * 60 * 60)) % 24);
var days = Math.floor(t / (1000 * 60 * 60 * 24));
return {
'total': t,
'days': days,
'hours': hours,
'minutes': minutes,
'seconds': seconds
};
}
function initializeClock(id, endtime) {
var clock = document.getElementById(id);
var daysSpan = clock.querySelector('.days');
var hoursSpan = clock.querySelector('.hours');
var minutesSpan = clock.querySelector('.minutes');
var secondsSpan = clock.querySelector('.seconds');
function updateClock() {
var t = getTimeRemaining(endtime);
daysSpan.innerHTML = t.days;
hoursSpan.innerHTML = ('0' + t.hours).slice(-2);
minutesSpan.innerHTML = ('0' + t.minutes).slice(-2);
secondsSpan.innerHTML = ('0' + t.seconds).slice(-2);
if (t.total <= 0) {
clearInterval(timeinterval);
}
}
updateClock();
var timeinterval = setInterval(updateClock, 1000);
}
function setClock(hours, minutes) {
}
var days = 1;
var hours = 1;
var minutes = 0.25;
var seconds = 1;
var deadline = new Date(Date.parse(new Date()) + days*60*minutes*60*seconds*1000);
initializeClock('clockdiv', deadline);
deadlineas a Date I think you should store (mili)seconds left till deadline. This way, when you stop timer, you don't need to recalculate. Then, makeinitialiseClockreturntimeintervaland store it in a var on init. This way you can stop (clearInterval()) outside of yourinitialiseClock()function. So, now you can use it inside yourtogglePause()functioon to stop it or to recreate it.