I'm trying to create a variable array of objects however when I try to do a for loop it only does the iteration once and then stops.
function generate() {
works = []; // Clear array
console.log(num.value);
for(i=0; i < num.value; i++) {
console.log(i);
var fire = new Firework(cxt);
works.push(fire);
}
}
Where cxt is a html canvas context and num.value is a range.
This will only do one iteration and then stop. Here is the constructor for the firework object.
function Firework(Context, DestX, DestY, Speed, Radius, Color, Scale) {
// Basic Stuff
this.stat = 0; // Status of explosion 0 - 100
this.speed = Speed || 5;
this.color = Color || "blue";
this.radius = Radius || 5;
this.scale = Scale || 1;
// Movment Stuff
this.curX = 0;
this.curY = 0;
this.destX = DestX || 100;
this.destY = DestY || 100;
this.dX = this.speed * Math.cos(Math.atan((this.destY)/(this.destX)));
this.dY = this.speed * Math.sin(Math.atan((this.destY)/(this.destX)));
// Spark Stuff
this.sparkNum = 100; // SNumber of sparks per level
this.sparkLvls = 4; // Number of levels of sparks
this.sparkAngle = [];
this.sparkDist = [];
// Setup Angles and Distances
for(i=0; i<this.sparkLvls; i++) { // 4 Levels of sparks
this.sparkAngle[i] = [];
this.sparkDist[i] = new Array(this.sparkNum);
this.sparkDist[i].fill(i*this.radius); // Set Distance init to 0
// Generate angles of sparks randomly
for(j=0; j<this.sparkNum; j++) {
this.sparkAngle[i][j] = Math.random()*2*Math.PI;
}
this.sparkAngle[i].sort(); // Sort angles for difference calc
// Store Angles as differences between them
var temp = [];
for(j=1; j<this.sparkNum; j++) {
temp[j] = this.sparkAngle[i][j] - this.sparkAngle[i][j-1];
}
this.sparkAngle[i] = temp;
}
this.context = Context;
}
Any help would be much appreciated. Thanks ahead of time