I have a program, which creates one pictureBox in Form1, and then creates an instance of a class that I called InitialState. The InitialState puts the source to the Image so that it is displayed, and after some time has passed, for which I used a Timer, it creates the next class, MainMenuState. Now, in that MainMenuState class that I've created, I would like to create another pictureBox and make it display on that Form1. Later on, I would like to make the pictures inside it change a bit, and then (possibly) destroy that pictureBox. After that, the program enters the next state (which is in yet another class), and again I would like that class to add a picture box to the original form, and so on.
Basically, I would like to dynamically add controls to the main Form1, but not in the said form, but from the classes I create later on. I've been searching on the internet for a way to do that, and it seems like I would have to use a delegate in order to invoke the Controls.Add method of the Form1 class. I've tried that, and the code compiles, but the pictureBox still doesn't show up.
Here's my code:
Form1 class:
public const string RESOURCE_PATH = "C:/Users/Noel/Documents/Visual Studio 2010/Projects/A/Resources/Animations/";
public Form1()
{
InitializeComponent(); //here, the first pictureBox shows
iInitializeComponent();
zacetnaAnimacija.Dock = DockStyle.Fill; //zacetnaAnimacija is the first pictureBox that appears
zacetnaAnimacija.Anchor = AnchorStyles.Top | AnchorStyles.Left;
zacetnaAnimacija.SizeMode = PictureBoxSizeMode.StretchImage;
InitialState intialState = new InitialState(this, zacetnaAnimacija); //entering InitialState
}
InitialState class:
class InitialState : State
{
System.Timers.Timer initialTimer;
PictureBox pictureBox1;
Form1 form;
public InitialState (Form1 form, PictureBox pictureBox1) {
this.form = form;
GifImage zacetnaSlika = new GifImage(Form1.RESOURCE_PATH + "Presenting.gif"); //this is just a .gif picture I'm displaying
Image trenutnaSlika = zacetnaSlika.GetFrame(0); //a method that plays the .gif
pictureBox1.Image = trenutnaSlika; //makes the first .gif display
this.pictureBox1 = pictureBox1;
initialTimer = new System.Timers.Timer(2500);
initialTimer.Enabled = true;
initialTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
}
private void OnTimedEvent(object source, ElapsedEventArgs e)
{
initialTimer.Enabled = false;
MainMenuState menuState = new MainMenuState(form, pictureBox1); //enters main menu state with the Form1 argument passed on
}
MainMenuState class:
class MainMenuState : State
{
Form1 form;
public MainMenuState (Form1 form, PictureBox pictureBox1) {
this.form = form;
GifImage zacetnaSlika = new GifImage(Form1.RESOURCE_PATH + "animated.gif");
Image trenutnaSlika = zacetnaSlika.GetFrame(0);
pictureBox1.Image = trenutnaSlika; //this simply makes another .gif appear in the picture box instead of the first one
PictureBox a = new PictureBox(); //HERE'S my problem, when I want to add ANOTHER pictureBox to that form.
a.BackgroundImage = trenutnaSlika;
a.Location = new System.Drawing.Point(0, 0);
a.Name = "zacetnaAnimacija";
a.Size = new System.Drawing.Size(150, 150);
a.TabIndex = 1;
a.TabStop = false;
AddControl(a); //calling the delegate
}
public delegate void AddControls(PictureBox a);
public void AddControl(PictureBox a)
{
if (form.InvokeRequired)
{
AddControls del = new AddControls(AddControl);
form.Invoke(del, new object[] { a });
}
else
{
form.Controls.Add(a);
}
}
As I've said, the code compiles, but it doesn't create the PictureBox a on the Form1, when the MainMenuState is created. The thing is, if I don't use the delegate in the MainMenuState and just try to do something like form.Controls.Add(a), then I get a "cross-thread operation not valid" exception, and it doesn't even compile. That's why I used the delegate, but even now, it doesn't work.
Can someone please help me?