41

I'm trying to write a canvas data with node.js fs.writeFile as a binary. JPEG file, but after the file is written I can see that the file is stored as plain text, not binary data.

This is an example of the data sent from the client to my node, representing the JPEG image data (just a few first characters):

/9j/4AAQSkZJRgABAQAAAQABAAD/2wBDAFA3PEY8MlBGQUZaVVBfeM...

I'm getting this data on the client side by performing:

canvas.toDataURL('image/jpeg', 0.5).replace('data:image/jpeg;base64,', '')

Here is the function usage in my node.js server:

fs.writeFile('../some.jpeg', data, 'binary', function(err){});

Instead of the file being written as binary (״״ JFIF ...), it writes exactly the data it received from the client.

What am I doing wrong here?

6
  • stackoverflow.com/a/6933413/1746830 Commented Apr 19, 2017 at 6:00
  • @Rayon Thanks, I'm looking through your 1st comment Commented Apr 19, 2017 at 6:04
  • @Rayon I changed it to fs.writeFile('../some.jpeg', data, 'base64', function(err){}); but still it writes it as the same string it received. Commented Apr 19, 2017 at 6:06
  • @Rayon var buf = new Buffer(data, 'base64'); fs.writeFile('image.png', buf); works ! Please post this as an answer so I can rep you. Commented Apr 19, 2017 at 6:10
  • I was just about to suggest you later option... Glad it helped... Commented Apr 19, 2017 at 6:11

4 Answers 4

89

JavaScript language had no mechanism for reading or manipulating streams of binary data. The Buffer class was introduced as part of the Node.js API to make it possible to interact with octet streams in the context of things like TCP streams and file system operations.

Pure JavaScript, while great with Unicode encoded strings, does not handle straight binary data very well.

When writing large amounts of data to a socket it's much more efficient to have that data in binary format vs having to convert from Unicode.

var fs = require('fs');
// string generated by canvas.toDataURL()
var img = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0"
    + "NAAAAKElEQVQ4jWNgYGD4Twzu6FhFFGYYNXDUwGFpIAk2E4dHDRw1cDgaCAASFOffhEIO"
    + "3gAAAABJRU5ErkJggg==";
// strip off the data: url prefix to get just the base64-encoded bytes
var data = img.replace(/^data:image\/\w+;base64,/, "");
var buf = Buffer.from(data, 'base64');
fs.writeFile('image.png', buf, /* callback will go here */);

Reference

Sign up to request clarification or add additional context in comments.

10 Comments

Rayon, This works perfectly. Thanks for all your help, peace and love from Israel.
– I'm glad it helped! Happy Coding
"Pure javascript... does not handle straight binary data very well." -- I don't understand this answer, given that this is a recent Q&A. Did you completely miss TypedArrays and ArrayBuffer? Binary data is not an issue in Javascript, and while it it's "newish" it's not exactly that new. .developer.mozilla.org/en-US/docs/Web/JavaScript/Typed_arrays
Work like a charm! Thx
You sir, are a time saver! ^_^
|
14

I have had the question in question. I solved the problem when I made the default value null of "encoding" in the "request" library

var request = require("request").defaults({ encoding: null });
var fs = require("fs");

fs.writeFile("./image.png", body, function(err) {
    if (err) throw err;
});

1 Comment

I was downloading an image file using a link and require("request").defaults({ encoding: null }); solved my day. But, the answer can be improved a bit more.
3

Use Buffer.from, as Buffer is deprecated, will get the following warning

(node:15707) [DEP0005] DeprecationWarning: Buffer() is deprecated due to security and usability issues. Please use the Buffer.alloc(), Buffer.allocUnsafe(), or Buffer.from() methods instead.

var fs = require('fs');
// string generated by canvas.toDataURL()
var img = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0"
    + "NAAAAKElEQVQ4jWNgYGD4Twzu6FhFFGYYNXDUwGFpIAk2E4dHDRw1cDgaCAASFOffhEIO"
    + "3gAAAABJRU5ErkJggg==";
// strip off the data: url prefix to get just the base64-encoded bytes
var data = img.replace(/^data:image\/\w+;base64,/, "");
var buf = Buffer.from(data, 'base64');
fs.writeFile('image.png', buf);

Comments

2

Instead of writing the file directly to your client, first, ask the server to send images in binary format.

   let request= {
        headers: {
            'Content-Type': 'image/jpeg',
            'Authorization': "your token"
        },
        encoding:'binary'
    };
     request.get(url,request,(error, response, body)=>{
        if(error){
            console.log('error in get photo',error)
            return "default image to server";  
        }else{
            if(response.statusCode == 200){ 

      Fs.writeFile('path',body,'binary',function(err){
                    if(err){
                        return "your message";   
                    }else{
                        return "success";
                    }
                })
            }else{
                console.log('error in get photo 3')
                return "your message";  
            }
        }
    })

Comments

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.