I can use Uint8Array for 8 bits, Uint32Array for 32 bits, but I can't find an alternative which allows me to use 128 bits. Is there a computationally and memory efficient way to store such values?
At the moment I'm just approximating it by using an Array, but that appears to be ~5x slower than a Uint32Array.
Uint32Arraywith 4 elements per 128 bit item, similar to how it is done forImageData.datargba color values?