I'm creating a program that creates an array of objects in random positions in an array size 8. Once created, I need them to sort so that all the objects in the array are shifted up to the top, so no gaps exist between them. I'm almost there, but I cannot seem to get them to swap to index 0 in the array, and they instead swap to index 1. Any suggestions? (Must be done the way I'm doing it, not with other sorting algorithms or whatnot)
#include <iostream>
#include <string>
#include <ctime>
using namespace std;
struct WordCount {
string name = "";
int count = 0;
};
int main() {
cout << "Original random array: " << endl;
srand(static_cast<int>(time(0)));
int i = 0;
WordCount wordArr[8];
while (i < 4) {
int randomNum = 0 + (rand() % static_cast<int>(7 + 1));
if(wordArr[randomNum].name == "") {
wordArr[randomNum].name = "word" + static_cast<char>(i);
wordArr[randomNum].count = i;
i++;
}
}
int j = 0;
while (j < 8) {
cout << wordArr[j].name << " " << wordArr[j].count << endl;
j++;
}
cout << "\n\nSorted array: " << endl;
for (int i = 7; i >= 0; i--) {
for (int j = 0; j <= 7; j++) {
if (wordArr[i].name != "") {
if (wordArr[j].name == "") {
WordCount temp = wordArr[i];
wordArr[i] = wordArr[j];
wordArr[j] = temp;
}
}
}
}
int k = 0;
while (k < 8) {
cout << wordArr[k].name << " " << wordArr[k].count << endl;
k++;
}
return 0;
}
std::partitionwhich does this as a single well-tested function call that is part of the standard. Please don't make the mistake of thinking standard algorithms come with a penalty or need external libraries, or are somehow not "real" C++. They don't, they're part of C++ and there for you to use.