I'm learning java design patterns and I wonder if I can apply some with following problem. I have class Solider and some child classes, for example: General and Sergeant. I'm creating Solider object and in runtime I want to change this object to General or Sergeant object, or create new Sergeant or General object using created earlier Solider object:
Solider s = new Solider(...);
.....
if (generalCondition) {
General g = createGeneralFromSolider(s);
//or better:
//General g = promoteSoliderToGeneral(s);
} else if (sergeantCondition) {
Sergeant sr = createSergeantFromSolider(s);
//or better:
//Sergeant sr = promoteSoliderToSergeant(s);
}
Firstly I decided to create additional constructor in General/Sergeant Class:
Class General extends Solider {
General(Solider s, Map<String, String> generalSpecificParams) {
//first we are going to copy all solider params to general params (bad idea if we have a lot of params)
this.setParamX(s.getParamX());
....
//then we can assign the rest of general-specific params
this.setGeneralSpecificParams(generalSpecificParams);
}
}
and use it in methods createGeneralFromSolider but I'm not sure if it is elegant way. Main disadvantage is that I create new object, so after calling createGeneralFromSolider I have 2 object in memory. I would rather have one object in memory: General/Sergeant promoted from Solider (object General/Sergeant which earlier was the Solider object). I wonder if I can use some design patter to resolve it. I remember that in C++ there has been something like copying constructors which copying all params from one object to another by assigning all params, one after another. In Java I didn't hear about anything similar.