I'm very new to using python and trying to start on my final project for an intro to computing class. I'm using the Zelle graphics module to try to create a python game. I have created a face using the graphics module, and I want to clone this face and have the cloned version moved 50 spaces to the right. I have imported time in order to move the objects.
Here is the code in question:
from graphics import *
import time
def main():
win = GraphWin("Guess the Faces", 1000, 500)
win.yUp()
win.setBackground(color_rgb(20, 20, 20))
def robotFaces():
robot1 = Rectangle(Point(25, 350), Point(100, 425))
robot1.setOutline(color_rgb(0, 0, 0))
robot1.setFill(color_rgb(180, 180, 180))
robot1.draw(win)
r1eye1 = Rectangle(Point(35, 390), Point(55, 415))
r1eye1.setOutline(color_rgb(0, 0, 0))
r1eye1.setFill(color_rgb(255, 255, 255))
r1eye1.draw(win)
r1eye2 = Rectangle(Point(70, 390), Point(90, 415))
r1eye2.setOutline(color_rgb(0, 0, 0))
r1eye2.setFill(color_rgb(255, 255, 255))
r1eye2.draw(win)
r1pupil1 = Rectangle(Point(42, 390), Point(48, 408))
r1pupil1.setFill(color_rgb(0, 0, 0))
r1pupil1.draw(win)
r1pupil2 = Rectangle(Point(77, 390), Point(83, 408))
r1pupil2.setFill(color_rgb(0, 0, 0))
r1pupil2.draw(win)
r1mouth = Polygon(Point(35, 360),
Point(90, 360),
Point(90, 370),
Point(85, 370),
Point(85, 365),
Point(40, 365),
Point(40, 370),
Point(35, 370))
r1mouth.setFill(color_rgb(255, 255, 255))
r1mouth.setOutline(color_rgb(0, 0, 0))
r1mouth.draw(win)
robot2 = robot1.clone
robot2.move(50, 0)
robot2.draw(win)
r2eye1 = r1eye1.clone
r2eye1.move(50, 0)
r2eye1.draw(win)
r2eye2 = r1eye2.clone
r2eye2.move(50, 0)
r2eye2.draw(win)
r2pupil1 = r1pupil1.clone
r2pupil1.move(50, 0)
r2pupil1.draw(win)
r2pupil2 = r1pupil2.clone
r2pupil2.move(50, 0)
r2pupil2.draw(win)
r2mouth = r1mouth.clone
r2mouth.move(50, 0)
r2mouth.draw(win)
robotFaces()
win.getMouse()
win.promptClose(win.getWidth()/2, 10)
main()
I expect there to be a second robot face, 50 spaces to the right of the original one. What actually happens is I get this attribute error:
AttributeError: 'function' object has no attribute 'move'
Is there something else I need to do to make the object movable?
{}to correctly format code instead of using ` or ```