I want to convert this C++ code to C#:
typedef struct consoleCommand_s
{
char* cmd ;
void (*function)() ;
} consoleCommand_t ;
static consoleCommand_t commands[] =
{
{"clientlist", &CG__Clientlist},
{"say", &CG_Say},
{"nick", &CG_Nick},
{"logout", &CG_Logout}
} ;
// e.g.
static void CG_Logout(void)
{
// Logout
}
The closest i have come is this:
public class Class1
{
// public delegate int Calculate (int value1, int value2);
public delegate void fnCommand_t();
public class consoleCommand_t
{
public string strCommandName;
public fnCommand_t fnCommand;
public consoleCommand_t(string x, fnCommand_t y)
{
this.strCommandName = x;
this.fnCommand = y;
} // End Constructor
} // End Class consoleCommand_t
public static void Nick()
{
Console.WriteLine("Changing Nick");
} // End Sub
public static void Logout()
{
Console.WriteLine("Logging out");
} // End Sub
// string[] names = new string[] {"Matt", "Joanne", "Robert"};
public consoleCommand_t[] commands = new consoleCommand_t[] {
new consoleCommand_t("Nick", Nick),
new consoleCommand_t("Logout", Logout)
};
} // End Class Class1
Now I wanted to ask:
A) Why does Nick & Logout need to be static when all the rest is not ?
B) Is there no C-like way to initialize the commands array, that is, without new ?