I'm working on my project, which is based on socket.io room. I used socket with nodejs and manage room data in mongoDB.
Here is my code, Only two players can join a room and then after I turn IsGameOn flag false to true.
This code is working fine when I send request to server one by one.
Problem occurs when many request comes at a time. And problem is more than 2 players join the room (Room players' data store in aPlayers Array).
I upload an Image of the database also. So, you can see what happen actually in the database.
const joinRoom = async (sData, callback) => {
if(sData.iPlayerId && sData.eRoomCount)
{
try {
let body = _.pick(sData, ['eRoomCount', 'iPlayerId']);
console.log(body);
await roomsModel.aggregate([
{
$match: {
eRoomCount: body.eRoomCount,
IsGameOn: { $eq: false }
}
},
{ $unwind: "$aPlayers" },
{
$group: {
_id: "$_id",
eRoomCount: { $first: "$eRoomCount" },
aPlayers: { $push: "$aPlayers" },
size: { $sum: 1 }
}
},
{
$match: {
size: { '$lt': body.eRoomCount }
}
},
{ $sort: { size: -1 } }
]).exec((error, data) => {
if (data.length < 1) {
let params = {
eRoomCount: body.eRoomCount,
aPlayers: [{
iPlayerId: body.iPlayerId
}]
}
let newRoom = new roomsModel(params);
console.log(JSON.stringify(newRoom));
newRoom.save().then((room) => {
console.log("succ", room);
callback(null,room);
}).catch((e) => {
callback(e,null);
});
} else {
roomsModel.findOne({ _id: data[0]._id }, (error, room) => {
if (error) {
callback(error,null);
}
if (!room) {
console.log("No room found");
callback("No room found",null);
}
room.aPlayers.push({ iPlayerId: body.iPlayerId });
if (room.aPlayers.length === room.eRoomCount) {
room.IsGameOn = true;
}
room.save().then((room) => {
callback(null,room);
}).catch((e) => {
callback(e,null);
});
})
}
});
} catch (e) {
console.log(`Error :: ${e}`);
let err = `Error :: ${e}`;
callback(e,null);
}
}
}

