I have a problem that I don't understand, in that code:
ilProbekUcz= valuesUcz.Count; //valuesUcz is the list of <float[]>
for (int i = 0; i < ilWezlowDanych; i++) nodesValueArrayUcz[i] = new BitArray(ilProbekUcz);
Stopwatch sw = new Stopwatch();
sw.Start();
for (int i = 0; i < ilProbekUcz; i++)
{
int index = 0;
linia = (float[])valuesUcz[i];//removing this line not solve problem
for (int a = 0; a < ileRazem; a++)
for (int b = 0; b < ileRazem; b++)
if (a != b)
{
bool value = linia[a] >= linia[b];
nodesValueArrayUcz[index][i] = value;
nodesValueArrayUcz[ilWezlowDanychP2 + index][i] = !value;
index++;
}
}
sw.Stop();
When i increase size of valuesUcz 2x, time of execution is 4x bigger
When i increase size of valuesUcz 4x, time of execution is 8x bigger
etc ...
(ileRazem,ilWezlowDanych is the same)
I understand: increase of ilProbekUcz increases size of BitArrays but i test it many times and it is no problem - time should grow linearly - in code:
ilProbekUcz= valuesUcz.Count; //valuesTest is the list of float[]
for (int i = 0; i < ilWezlowDanych; i++) nodesValueArrayUcz[i] = new BitArray(ilProbekUcz);
BitArray test1 = nodesValueArrayUcz[10];
BitArray test2 = nodesValueArrayUcz[20];
Stopwatch sw = new Stopwatch();
sw.Start();
for (int i = 0; i < ilProbekUcz; i++)
{
int index = 0;
linia = (float[])valuesUcz[i];//removing this line not solve problem
for (int a = 0; a < ileRazem; a++)
for (int b = 0; b < ileRazem; b++)
if (a != b)
{
bool value = linia[a] >= linia[b];
test1[i] = value;
test2[i] = !value;
index++;
}
}
time grows linearly, so the problem is to take a BitArray from the array...
Is any method to do it faster ? (i want time to grow linearly)



ileRazem?liniaand usebool value = valuesUcz[ i ][ a ] >= valuesUcz[ i ][ b ];. You said it didn't help. If you don't tell as what you want to accomplish we can not help you. All we can see is 3forloops doing something.