I apologize in advance. My domain is mostly C (and C++). I'm trying to write something similar in C#. Let me explain with code.
In C++, I can use large static arrays that are processed during compile-time and stored in a read-only section of the PE file. For instance:
typedef struct _MY_ASSOC{
const char* name;
unsigned int value;
}MY_ASSOC, *LPMY_ASSOC;
bool GetValueForName(const char* pName, unsigned int* pnOutValue = nullptr)
{
bool bResult = false;
unsigned int nValue = 0;
static const MY_ASSOC all_assoc[] = {
{"name1", 123},
{"name2", 213},
{"name3", 1433},
//... more to follow
{"nameN", 12837},
};
for(size_t i = 0; i < _countof(all_assoc); i++)
{
if(strcmp(all_assoc[i].name, pName) == 0)
{
nValue = all_assoc[i].value;
bResult = true;
break;
}
}
if(pnOutValue)
*pnOutValue = nValue;
return bResult;
}
In the example above, the initialization of static const MY_ASSOC all_assoc is never called at run-time. It is entirely processed during the compile-time.
Now if I write something similar in C#:
public struct NameValue
{
public string name;
public uint value;
}
private static readonly NameValue[] g_arrNV_Assoc = new NameValue[] {
new NameValue() { name = "name1", value = 123 },
new NameValue() { name = "name2", value = 213 },
new NameValue() { name = "name3", value = 1433 },
// ... more to follow
new NameValue() { name = "nameN", value = 12837 },
};
public static bool GetValueForName(string name, out uint nOutValue)
{
foreach (NameValue nv in g_arrNV_Assoc)
{
if (name == nv.name)
{
nOutValue = nv.value;
return true;
}
}
nOutValue = 0;
return false;
}
The line private static readonly NameValue[] g_arrNV_Assoc has to be called once during the host class initialization, and it is done for every single element in that array!
So my question -- can I somehow optimize it so that the data stored in g_arrNV_Assoc array is stored in the PE section and not initialized at run-time?
PS. I hope I'm clear for the .NET folks with my terminology.
readonlyandconstmeans different things. Aconstis replaced at compile time with it's value throughout the code.readonlysimply means that whatever variable can only be assigned to when creating an instance of the type -static readonlymeans that the variable can only be assigned to during the type initialization process, which is a clr background process you have no control over in your code.g_arrNV_Assoclooks like a fairly inefficient data structure since you areforeach'ingname == nv.namethis should be a dictionary, yes it will load once on first use. and each subsequent call onGetValueForNamewill just look up a HashTable. i mean what else could you do, well apart from loading a glob of unmanaged memory on load, and iterating pointer wise through it for your desired result. What are you actually trying to achieve here, better load time?