Rather than returning one of two possible return types, it's probably simpler to just coerce a single string to an array containing that string. Assuming you don't control the Json, you probably want to write a custom JsonConverter. Here's my quick and dirty stab at the problem:
public class LangEntryConverter: JsonConverter<string[]>
{
// WriteJson implementation only needed if you need to serialize a value back to Json
public override void WriteJson(JsonWriter writer, string[] value, JsonSerializer serializer)
{
if (value.Length == 1)
{
writer.WriteValue(value[0]);
}
else
{
writer.WriteStartArray();
for (var i = 0; i < value.Length; i++)
{
writer.WriteValue(value[i]);
}
writer.WriteEndArray();
}
}
public override string[] ReadJson(JsonReader reader, Type objectType, string[] existingValue, bool hasExistingValue, JsonSerializer serializer)
{
var values = new List<string>();
if (reader.TokenType == JsonToken.StartArray)
{
while (reader.Read() && reader.TokenType != JsonToken.EndArray)
{
if (reader.TokenType == JsonToken.String)
{
values.Add((string)reader.Value);
}
else
{
throw new Exception($"Unexpected token type: {reader.TokenType}");
}
}
}
else if (reader.TokenType == JsonToken.String)
{
values.Add((string)reader.Value);
}
return values.ToArray();
}
}
And then call it like so:
// Note: double-quotations are required for C#'s verbatim string syntax; they are not part of the Json
var json = @"{
""foo"": ""one"",
""bar"": [""one"", ""two"", ""three""]
}";
var lang = JsonConvert.DeserializeObject<Dictionary<string, string[]>>(json, new LangEntryConverter());
Console.WriteLine(String.Join(", ", lang["foo"])); // one
Console.WriteLine(String.Join(", ", lang["bar"])); // one, two, three
Of course, in your particular situation, this may require some tweaking.
aanyway?