I have an issue with pointers to struct that have members that are pointers to struct too.
Browsing the suggested similar questions I found out this:
Accessing elements within a pointer of a struct inside another pointer to a struct
where people suggest to pay attention to allocation memory of the structure.
I think this is done correctly in my code.
typedef struct {
int id_vec;
float *vec_value;
} Vector;
typedef struct cluster{
int id_cluster;
float *centroid;
Vector *patternInCluster;
} Cluster;
int main(void){
Cluster *cluster_ptr= malloc(3 * sizeof(Cluster));
if (cluster_ptr==NULL){
printf("NULL");
}
cluster_ptr->patternInCluster=malloc(2 * sizeof(Vector *));
if (cluster_ptr->patternInCluster==NULL){
printf("NULL");
cluster_ptr->patternInCluster=NULL;
}
float p1[3]={0.0f,1.0f,2.0f};
Vector *somePattern=malloc(2 * sizeof(Vector));
somePattern[0].id_vec=1;
somePattern[0].vec_value=p1;
somePattern[1].id_vec=2;
somePattern[1].vec_value=p1;
}
Then I expect that this statement works:
cluster_ptr[1].patternInCluster[1]=somePattern[1];
But it compiles and produces a Segmentation Fault.
Unexpectedly, the following statement doesn't get errors:
cluster_ptr[0].patternInCluster[1]=somePattern[1];
and a test show me correct result(somePattern[1] id and value)
I tried to debug with gdb but I only can see this:
Program received signal SIGSEGV, Segmentation fault.
0x00005555555547fe in main () at test_struct.c:36
36 cluster_ptr[1].patternInCluster[1]=somePattern[1];
Am I missing some allocation mistakes?
typedef struct { int id_vec; float *vec_value; } Vector;1) always include a 'tag' name because most debuggers use the 'tag' name to access the individual fields of the struct. 2) for flexibility, separate the definition of the struct from a typedef for that struct