I know interfaces cannot define constructors. Here's what I wish I could do:
public interface SavableObject {
void Save(ObjectSaver saver);
SavableObject(ObjectLoader loader); //This, obviously, doesn't work
}
//Loading an object inside ObjectLoader:
T LoadObject<T>() where T : SavableObject {
return (T)Activator.CreateInstance(typeof(T), this);
}
And I could do this if I took out the line that didn't work, and there would just be a runtime error when trying to load (or possibly save, if I put an assert in there) the object if it didn't have the constructor. I'm just wondering if there's any way to require a class to have a particular constructor that can be used with the Activator. Can I use a custom attribute somehow, and require that attribute to be on the class? Or must I rely on runtime checks to load and save data?
I know I could have a parameterless constructor and a Load(ObjectLoader) method but I don't necessarily want to have a parameterless constructor available to abuse for other purposes.