I'm well aware that this might be considered a duplicate, however I ran through many answers considering my problem here I can't come up with a solution.
I synchronized my runnable with an object shared by multiple threads and explicitly synchronized the method I am using inside, but the outcome of the program is always 3000.
I tried locking the Counter class but it won't change a thing.
Could anyone explain me why none of my actions work in this particular example?
public static void zad3() {
var counter = new Counter();
var toRun = new Runnable() {
@Override
public void run() {
synchronized (counter) {
for (var i = 0; i < 1000; i++) {
counter.add(1);
}
}
}
};
var t1 = new Thread(toRun);
var t2 = new Thread(toRun);
var t3 = new Thread(toRun);
t1.start();
t2.start();
t3.start();
try {
t1.join();
t2.join();
t3.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("counter = " + counter.getCount());
}
public class Counter {
protected long count_ = 0;
public synchronized void add(long value) {
count_ += value;
}
public long getCount() {
return count_;
}
}
edit:
As suggested the problem was in the loop being constantly ran a 1000 times by each of the threads.
My solution:
var toRun = new Runnable() {
@Override
public void run() {
synchronized (counter) {
for (var i = counter.getCount(); i < 1000; i++) {
counter.add(1);
}
}
}
};
3000, while I'm trying to achieve1000.counter.getCount() < 1000, noti. And this means 2 operations that must be atomic (read, then write), (if you remove the synchonize around the loop).