I'm writing an Object Oriented version of FCFS scheduling algorithm, and I've hit a problem. I need to know if there's any way to access an array of objects inside the member function definition, without passing it as a parameter explicitly.
I've tried using "this-pointer", but since the calculation of finish time of current process requires the finish time of the previous, "this" won't work. Or at least I think it won't. I have no idea how to access "previous" object using "this"
void Process :: scheduleProcess(int pid) {
if(pid == 0) finishTime = burstTime;
else finishTime = burstTime +
this->[pid-1].finishTime;
turnAroundTime = finishTime - arrivalTime;
waitingTime = turnAroundTime - burstTime;
}
I can obviously send the array of objects as a parameter and use it directly. I just want to know if there's a better way to do this:
This is the part that's calling the aforementioned function:
for(int clockTime = 0; clockTime <= maxArrivalTime(process);
clockTime++) {
// If clockTime occurs in arrivalTime, return pid of that
process
int pid = arrivalTimeOf(clockTime, process);
if(pid >= 0) {
process[pid].scheduleProcess(pid);
} else continue;
}
Since I'm calling scheduleProcess() using process[pid], which is a vector of objects, I should be able to manipulate the variables pertaining to process[pid] object. How do I access process[pid-1] in the function itself? (Without passing process vector as an argument)
Processand a minimal reproducible example.