I have three targets commonMain/androidMain/iOSMain respectively. Because I need to access the assets in Android devices in androidMain module. I found I cannot use the Android API... The following is part of my build.gradle.kts:
import org.jetbrains.kotlin.gradle.plugin.mpp.KotlinNativeTarget
plugins {
id("com.android.application")
kotlin("multiplatform")
}
repositories {
google()
jcenter()
}
android {
compileSdkVersion(29)
buildToolsVersion("29.0.1")
defaultConfig {
minSdkVersion(19)
targetSdkVersion(29)
}
sourceSets {
getByName("main") {
manifest.srcFile("src/androidMain/AndroidManifest.xml")
java.srcDirs(file("src/androidMain/kotlin"))
res.srcDirs(file("src/androidMain/res"))
}
}
}
kotlin {
//select iOS target platform depending on the Xcode environment variables
val iOSTarget: (String, KotlinNativeTarget.() -> Unit) -> KotlinNativeTarget =
if (System.getenv("SDK_NAME")?.startsWith("iphoneos") == true)
::iosArm64
else
::iosX64
iOSTarget("ios") {
binaries {
framework {
baseName = "Example"
}
}
}
jvm("android")
sourceSets["commonMain"].dependencies {
implementation("org.jetbrains.kotlin:kotlin-stdlib-common")
}
sourceSets["androidMain"].dependencies {
implementation("org.jetbrains.kotlin:kotlin-stdlib")
}
sourceSets["commonTest"].dependencies {
implementation ("org.jetbrains.kotlin:kotlin-test")
implementation ("org.jetbrains.kotlin:kotlin-test-junit")
}
}
How can I use Android library in androidMain? For example,
val inputStream = assets.open("Test.txt")
appmodule, not theSharedCode. Maybe this article could help to deal with this problem, please habe a look.SharedCodescript, as it is in theapp. Also, I personally recommend you to join Kotlin Community Slack(get invite here). There are a lot of Kotlin/Native and MPP users, who can share more experience than I.