There does seem to be a workaround for this.
The first step is to get the model to first return an empty array of items and later return the actual update. This will force the view to update. And then, after a short pause, it can be followed by the actual update. For this case, this isn't quite enough. Doing that alone still leads to the layout issues. Somehow the list (presumably backed by a UITableView that is aggressively recycling its cells) still manages to keep the state the is somehow causing the trouble. And so...
The second step is to get the view to offer something other than the List when there are no items. This is done using the SwiftUI if and else to use a different view depending on whether there are any items. With the changes to the model, as per step 1, this happens every update.
Doing steps (1) and (2) appears to workaround the issue. The sample code below also includes an .animation(.none) method on the View. This was necessary in my code, but in the example code below it doesn't seem to be needed.
A downside of this workaround is that you will lose animations. And clearly it is something of a hack that, if Apple make changes in the future, might not continue to work. (Still, maybe by then the bug will have been fixed.)
import SwiftUI
struct ContentView: View {
@ObservedObject var model = TestData()
var body: some View {
VStack() {
GeometryReader { geometry in
// handle the no items case by offering up a different view
// this appears to be necessary to workaround the issues
// where table cells are re-used and the layout goes wrong
// Don't show the "No Data" message unless there really is no data,
// i.e. skip case where we're just delaying to workaround the issue.
if self.model.sampleList.isEmpty {
Text("No Data")
.foregroundColor(self.model.isModelUpdating ? Color.clear : Color.secondary)
.frame(width: geometry.size.width, height: geometry.size.height) // centre the text
}
else {
List(self.model.sampleList, id:\.self) { attributedString in
AttributedLabel(attributedText: attributedString, maxWidth: geometry.size.width - 40)
}
}
}.animation(.none) // this MAY not be necessary for all cases
Spacer()
Button(action: { self.model.shuffle()} ) { Text("Shuffle") }.padding(20)
}
}
}
struct AttributedLabel: UIViewRepresentable {
let attributedText: NSAttributedString
let maxWidth: CGFloat
func makeUIView(context: UIViewRepresentableContext<Self>) -> UILabel {
let label = UILabel()
label.preferredMaxLayoutWidth = maxWidth
label.attributedText = attributedText
label.lineBreakMode = .byWordWrapping
label.numberOfLines = 0
label.backgroundColor = UIColor.red
return label
}
func updateUIView(_ label: UILabel, context: UIViewRepresentableContext<Self>) {
// function required by protoocol - NO OP
}
}
class TestData : ObservableObject {
@Published var sampleList = [NSAttributedString]()
@Published var isModelUpdating = false
private var allSamples = [NSAttributedString]()
func shuffle() {
let filtered = allSamples.filter{ _ in Bool.random() }
let shuffled = filtered.shuffled()
// empty the sampleList - this will trigger the View that is
// observing the model to update and handle the no items case
self.sampleList = [NSAttributedString]()
self.isModelUpdating = true
// after a short delay update the sampleList - this will trigger
// the view that is observing the model to update
DispatchQueue.main.asyncAfter(deadline: .now() + 0.01) {
self.sampleList = shuffled
self.isModelUpdating = false
}
}
init() {
generateSamples()
shuffle()
}
func generateSamples() {
DispatchQueue.main.async {
var samples = [NSAttributedString]()
samples.append("The <em>quick</em> brown fox <strong>boldly</strong> jumped over the <em>lazy</em> dog.".fromHTML)
samples.append("<h1>SwiftUI</h1><p>At the time of writing, still very much a <em>work in progress</em>. Normal and <em>italic</em>. And <strong>strong</strong> too.</p><p>At the time of writing, still very much a <em>work in progress</em>. Normal and <em>italic</em>. And <strong>strong</strong> too.</p><p>At the time of writing, still very much a <em>work in progress</em>. Normal and <em>italic</em>. And <strong>strong</strong> too.</p><p>At the time of writing, still very much a <em>work in progress</em>. Normal and <em>italic</em>. And <strong>strong</strong> too.</p><p>At the time of writing, still very much a <em>work in progress</em>. Normal and <em>italic</em>. And <strong>strong</strong> too.</p>".fromHTML)
samples.append("<h1>Test Cells</h1><p>Include cells that have different heights to demonstrate what is going on. Make some of them really quite long. If they are all showing the list is going to need to scroll at least on smaller devices.</p><p>Include cells that have different heights to demonstrate what is going on. Make some of them really quite long. If they are all showing the list is going to need to scroll at least on smaller devices.</p><p>Include cells that have different heights to demonstrate what is going on. Make some of them really quite long. If they are all showing the list is going to need to scroll at least on smaller devices.</p> ".fromHTML)
samples.append("<h3>List of the day</h3><p>And he said:<ul><li>Expect the unexpected</li><li>The sheep is not a creature of the air</li><li>Chance favours the prepared observer</li></ul>And now, maybe, some commentary on that quote.".fromHTML)
samples.append("Something that is quite short but that is more than just one line long on a phone maybe. This might do it.".fromHTML)
self.allSamples = samples
}
}
}
extension String {
var fromHTML : NSAttributedString {
do {
return try NSAttributedString(data: Data(self.utf8), options: [
.documentType: NSAttributedString.DocumentType.html,
.characterEncoding: String.Encoding.utf8.rawValue
], documentAttributes: nil)
}
catch {
return NSAttributedString(string: self)
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}