I wanted to make an effect similar to "click and hold" of this page, but with some changes, with svg forms, the point is that I did two functions that do what I wanted to do very well, but at the moment I introduced another svg form, the Data of the effect is transferred to the other, affecting the execution of the functions, the question is, how do I prevent this from happening?
Note: The best way to see what is happening is to let one of the two complete.
Here is an example of what I have programmed
of course I leave you all the code that I have been working
//Efect Drivers
class EffectValues {
constructor(count, time, initOffset, label) {
this.count = count;
this.time = time;
this.initOffset = initOffset;
this.label = label;
}
}
//Controlers
let counter; //it will be interval controller
let globalCount = 0;
//Call objects DOM
const loader = document.querySelector('.loader');
const circle = document.querySelector('.circle');
const svgText = document.querySelector('.svgText');
const textSvg = document.querySelector('.textSvg');
//Preloader svg
const startCircle = new EffectValues(0, 3, 1300, circle);
const showEffect = new EffectValues(0, 3, 500, svgText);
//Mouse events
// Circle
loader.addEventListener('mousedown', e => {
increase(e, startCircle);
});
loader.addEventListener('mouseup', e => {
decrease(e, startCircle);
});
// Text SVG
textSvg.addEventListener('mousedown', e => {
increase(e, showEffect);
});
textSvg.addEventListener('mouseup', e => {
decrease(e, showEffect);
});
//main functions
const increase = (e, { count, initOffset, time, label }) => {
let flag = true;
// console.log(flag);
clearInterval(counter);
while (e.type == 'mousedown') {
counter = setInterval(() => {
if (globalCount < initOffset) {
count = initOffset - globalCount;
label.style.strokeDashoffset = count;
globalCount++;
}
}, time);
break;
}
return flag;
};
const decrease = (e, { count, initOffset, time, label }) => {
let flag = true;
// console.log(flag);
clearInterval(counter);
while (e.type == 'mouseup') {
counter = setInterval(() => {
if (globalCount >= 0 && globalCount < initOffset) {
count = -globalCount + initOffset;
label.style.strokeDashoffset = count;
globalCount--;
} else {
flag = false;
}
}, time);
break;
}
return flag;
};
:root {
--dark: #2f3640;
--dark-light: #353b48;
--blue: #192a56;
--blue-dark: #273c75;
--cian: #0097e6;
--cian-light: #00a8ff;
--orange: #c23616;
--orange-light: #e84118;
}
* {
margin: 0;
padding: 0;
}
body {
min-height: 100vh;
background-color: var(--dark);
display: flex;
justify-content: center;
align-content: center;
}
.loader {
position: relative;
width: 50%;
height: 100vh;
}
.loader svg {
position: absolute;
width: 550px;
height: 550px;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
.loader svg circle {
width: 100%;
height: 100%;
fill: none;
stroke-width: 10;
stroke: var(--cian);
stroke-linecap: round;
transform: translate(5px, 5px);
stroke-dasharray: 1300;
stroke-dashoffset: 1300;
}
.textSvg {
position: relative;
width: 40%;
}
.textSvg svg text {
stroke: var(--orange-light);
fill: none;
stroke-width: 3;
stroke-dasharray: 500;
stroke-dashoffset: 500;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="stylesheet" href="styles.css" />
<title>Loader</title>
</head>
<body>
<div class="loader">
<svg>
<circle class="circle" cx="200" cy="200" r="200"></circle>
</svg>
</div>
<div class="textSvg">
<svg
xmlns="http://www.w3.org/2000/svg"
width="1413"
height="274"
viewBox="0 0 1413 274"
>
<text
class="svgText"
transform="translate(0 198)"
fill="#c6e0ee"
font-size="100"
font-family="MonotypeCorsiva, Monotype Corsiva"
>
<tspan x="0" y="0">David Figueroa</tspan>
</text>
</svg>
</div>
</body>
<script src="main.js" defer></script>
</html>
I have been looking for information but nothing has helped me.
Beforehand thank you very much