The thing that you are trying to describe — "Do this, but only if you are not told to do it again any time in the next 2 seconds" — has a name. It's called debouncing. This is a well-solved problem in iOS programming, so now that you know its name, you can do a search and find some of the solutions.
While I'm here telling you about this, here's a solution you might not know about. Debouncing is now built in to iOS functionality! Starting in iOS 13, it's part of the Combine framework. I'm now using Combine all over the place: instead of notifications, instead of GCD, instead of Timer objects, etc. It's great!
Here's a Combine-based solution to this type of problem. Instead of a scroll view, suppose we have a button hooked up to an action handler, and we don't want the action handler to do its task unless 2 seconds has elapsed since the last time the user tapped the button:
var pipeline : AnyCancellable?
let pipelineStart = PassthroughSubject<Void,Never>()
@IBAction func doButton(_ sender: Any) {
if self.pipeline == nil {
self.pipeline = pipelineStart
.debounce(for: .seconds(2), scheduler: DispatchQueue.main)
.sink { [weak self] _ in self?.doSomething() }
}
self.pipelineStart.send()
}
func doSomething() {
print("I did it!")
}
I'm sure you can readily see how to adapt that to your own use case:
var pipeline : AnyCancellable?
let pipelineStart = PassthroughSubject<Void,Never>()
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let yOffset = scrollView.contentOffset.y
if yOffset > offset {
if self.pipeline == nil {
self.pipeline = pipelineStart
.debounce(for: .seconds(2), scheduler: DispatchQueue.main)
.sink { [weak self] _ in self?.loadMoreDataFromRemoteServerIfNeed()
}
self.pipelineStart.send()
}
}
func loadMoreDataFromRemoteServerIfNeed() {
// <Insert New Data>
}