I'm having trouble connecting 4 arduinos using serialports and NodeJs. When I connect all the ports only one is actually working and collecting the data message while all the others are ignored.
If I declare the serial ports separately they all work fine so the problem is not the Arduino code.
Here's how i declare all the serialports:
// Load HTTP module to create server, handle requests and send back static files (html, css, js)
const http = require('http');
// Load file system module to load files from computer
const fs = require('fs');
// Load path module to read paths from urls
const path = require('path');
// Load serialport module to communicate with arduino
const SerialPort = require('serialport');
// Open up connection with Arduino board
const serial = new SerialPort('/dev/cu.usbserial-1411140', {
baudRate: 115200
}, function() {
console.log('1411140 ready');
})
const SerialPort1 = require('serialport');
const serial1 = new SerialPort1('/dev/cu.usbserial-141120', {
baudRate: 115200
}, function() {
console.log('141120 ready');
})
const SerialPort2 = require('serialport');
const serial2 = new SerialPort2('/dev/cu.usbmodem-1411301', {
baudRate: 115200
}, function() {
console.log('1411301 ready');
})
const SerialPort3 = require('serialport');
const serial3 = new SerialPort3('/dev/cu.usbserial-1411130', {
baudRate: 115200
}, function() {
console.log('1411130 ready');
})
// Define port on which the webpage will be served from
const port = 8080;
This is how i read the arduino data
const io = require('socket.io')(server);
// do stuff when a client connects
io.on('connection', (socket) => {
console.log('a new client connected');
// let the client know that it's connected
socket.emit('greetings', 'You are now connected to the server through Socket IO');
// when receiving data from Arduino, tell the client what to do accordingly
serial.on('data', forwardMessage);
// log if an user disconnects
socket.on('disconnect', () => {
console.log('client disconnected');
// remove listener from Node EventEmitter
serial.removeListener('data', forwardMessage);
});
function forwardMessage(data) {
let message = data.toString().replace(/\n*/, '');
//riceve messaggi dal device corrispondente. Attenzione al nome messo anche sul codice Arduino
if (message.includes('Coinv')) {
socket.emit('CoinvChange', message.substring(7));
}
if (message.includes('Impor')) {
socket.emit('ImporChange', message.substring(7));
}
if (message.includes('Piace')) {
socket.emit('PiaceChange', message.substring(7));
}
if (message.includes('Cresc')) {
socket.emit('CrescChange', message.substring(7));
}
if (message.includes('Press')) {
socket.emit('PressChange', message.substring(7));
}
}
});
And finally this is how i use the message
const socket = io();
// log on browser console when socket is connected to server
socket.on('greetings', (message) => {
console.log(message);
});
// Caricamento Petali
socket.on('CoinvChange', (message) => {
console.log('coinv');
if(message<=6){
getFlowerObject ("petali", 1);
}
if(message>7 && message <=9) {
getFlowerObject ("petali", 2);
}
if(message>12) {
getFlowerObject ("petali", 3);
}
});
// Caricamento Sepali
socket.on('ImporChange', (message) => {
console.log('Impor');
if(message<=2){
getFlowerObject ("sepali", 1);
}
if(message>3 && message <=7) {
getFlowerObject ("sepali", 2);
}
if(message>8) {
getFlowerObject ("sepali", 3);
}
});
Thank you for your help!