Note this answer is based on a previous edit of the question where MyAwesomeClass was a String class.
Your String class is not really a string class as it doesn't own the underlying string data. It's more akin to std::string_view.
You have two avenues I can see you can pursue:
Your class owns the underlying data. In this case the class is a wrapper around std::string and has std::stringdata member. Look up composition. No need to worry about lifetime asstd::string` is well behaved.
Your class is like a "pointer/reference/view" to another string. In this case you have a const char* and maybe std::size_t size data member. You basically have a std::string_view (except for the wisdom, expertise and experience that went into designing std::string_view). Since you don't own the underlying data you can't do anything about the lifetime of the underlying data. The user of the class must make sure it doesn't end with a "YourStringView" to an expired object, just as he/she needs to make sure it doesn't end up with a reference/pointer to an expired object.
The semantics of these two scenarios are wildly different (as the difference between an object and a pointer to an object).
Anyway I wouldn't recommend you do any of this except for maybe learning reasons. std::string_view already exists so just use that. If you want the printing capabilities use the fmt library or the C++ format library (that is based on the mentioned fmt library).
Even if you decide to do this for learning purposes I highly encourage you look into these alternatives and learn from how they are doing things.
MyAwesomeClass(const char* ptr)
{
this->data = ptr;
}
~MyAwesomeClass()
{
delete data;
}
Oh no, no, no! No!!
Please look into RAII and rule of 0/3/5. Your class either owns the pointed object or it doesn't. If it owns it then it is responsible for creating it and deleting it. If it doesn't then it can't do either. You can't have "half of responsibilities" where you are responsible for deleting it but not for creating it.
In user code you should never need to manually manage memory. Use the rule of 0.
std::string* stringData;I'd reject a CL with that in a struct/class without very persaussive justification, none of which I can invent would apply here.: public Objectit looks like you are trying to emulateJavawhere all class inherit from oneObject. What's up with that?noexcept, if thestd::stringconstructor you're using in it makes no such guarantees? Also why makestringDataa pointer? This just complicates the memory management. (If you want copies to refer to the same data, usestd::shared_ptr<std::string>().)