I'm trying to reuse the depth attachment from the first renderpass into the second renderpass. but, it's not loading the depth values in the second renderpass.
//code that creates attachments
void VulkanRenderTarget::addAttachment(AttachmentCreateInfo createinfo)
{
auto device = mRenderer->getDevice();
Attachment attachment;
attachment.format = createinfo.format;
VkImageAspectFlags aspectMask = 0;
// Select aspect mask and layout depending on usage
// Color attachment
if (createinfo.usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
{
aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
// Depth (and/or stencil) attachment
if (createinfo.usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
{
if (attachment.hasDepth())
{
aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
}
if (attachment.hasStencil())
{
aspectMask = aspectMask | VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
assert(aspectMask > 0);
VkImageCreateInfo image = VulkanInitializers::imageCreateInfo();
image.imageType = VK_IMAGE_TYPE_2D;
image.format = createinfo.format;
image.extent.width = createinfo.width;
image.extent.height = createinfo.height;
image.extent.depth = 1;
image.mipLevels = 1;
image.arrayLayers = createinfo.layerCount;
image.samples = createinfo.imageSampleCount;
image.tiling = createinfo.tiling;
image.usage = createinfo.usage;
VkMemoryAllocateInfo memAlloc = VulkanInitializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
// Create image for this attachment
VERIFY(vkCreateImage(device, &image, nullptr, &attachment.image));
vkGetImageMemoryRequirements(device, attachment.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = mRenderer->getMemoryType(memReqs.memoryTypeBits, createinfo.memoryFlag);
VERIFY(vkAllocateMemory(device, &memAlloc, nullptr, &attachment.memory));
VERIFY(vkBindImageMemory(device, attachment.image, attachment.memory, 0));
attachment.subresourceRange = {};
attachment.subresourceRange.aspectMask = aspectMask;
attachment.subresourceRange.levelCount = 1;
attachment.subresourceRange.layerCount = createinfo.layerCount;
VkImageViewCreateInfo imageView = VulkanInitializers::imageViewCreateInfo();
imageView.viewType = (createinfo.layerCount == 1) ? VK_IMAGE_VIEW_TYPE_2D : VK_IMAGE_VIEW_TYPE_2D_ARRAY;
imageView.format = createinfo.format;
imageView.subresourceRange = attachment.subresourceRange;
//todo: workaround for depth+stencil attachments
imageView.subresourceRange.aspectMask = (attachment.hasDepth()) ? VK_IMAGE_ASPECT_DEPTH_BIT : aspectMask;
imageView.image = attachment.image;
VERIFY(vkCreateImageView(device, &imageView, nullptr, &attachment.view));
// Fill attachment description
attachment.description = {};
attachment.description.samples = createinfo.imageSampleCount;
attachment.description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachment.description.storeOp = (createinfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) ? VK_ATTACHMENT_STORE_OP_STORE : VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.description.format = createinfo.format;
attachment.description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
// Final layout
// If not, final layout depends on attachment type
if (attachment.hasDepth() || attachment.hasStencil())
{
attachment.description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
//attachment.description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
}
else
{
attachment.description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
mAttachments.push_back(attachment);
}
///first renderpass creation
// Four attachments (3 color, 1 depth)
AttachmentCreateInfo attachmentInfo = {};
attachmentInfo.width = mWidth;
attachmentInfo.height = mHeight;
attachmentInfo.layerCount = 1;
attachmentInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
attachmentInfo.imageSampleCount = mRenderer->getMSAAsamples();
// Color attachments
// Attachment 0: (World space) Positions
//attachmentInfo.format = VK_FORMAT_R16G16B16A16_SFLOAT;
attachmentInfo.format = VK_FORMAT_R32G32B32A32_SFLOAT;
addAttachment(attachmentInfo);
// Attachment 1: (World space) Normals
attachmentInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
addAttachment(attachmentInfo);
// Attachment 2: Albedo (color)
attachmentInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
addAttachment(attachmentInfo);
//depth
attachmentInfo.format = mRenderer->getDepthFormat();
attachmentInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
addAttachment(attachmentInfo);
{
//create sampler
VkSamplerCreateInfo samplerInfo = VulkanInitializers::samplerCreateInfo();
samplerInfo.magFilter = VK_FILTER_NEAREST;
samplerInfo.minFilter = VK_FILTER_NEAREST;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.maxAnisotropy = 1.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 1.0f;
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VERIFY(vkCreateSampler(device, &samplerInfo, nullptr, &sampler));
}
//create renderpass and frame buffer
{
std::vector<VkAttachmentDescription> attachmentDescriptions;
for (auto& attachment : mAttachments)
{
attachmentDescriptions.push_back(attachment.description);
};
// Collect attachment references
std::vector<VkAttachmentReference> colorReferences;
VkAttachmentReference depthReference = {};
bool hasDepth = false;
bool hasColor = false;
uint32_t attachmentIndex = 0;
for (auto& attachment : mAttachments)
{
if (attachment.isDepthStencil())
{
// Only one depth attachment allowed
assert(!hasDepth);
depthReference.attachment = attachmentIndex;
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
hasDepth = true;
}
else
{
colorReferences.push_back({ attachmentIndex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL });
hasColor = true;
}
attachmentIndex++;
};
// Default render pass setup uses only one subpass
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
if (hasColor)
{
subpass.pColorAttachments = colorReferences.data();
subpass.colorAttachmentCount = static_cast<uint32_t>(colorReferences.size());
}
if (hasDepth)
{
subpass.pDepthStencilAttachment = &depthReference;
}
// Use subpass dependencies for attachment layout transitions
std::array<VkSubpassDependency, 2> dependencies;
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependencies[0].dstSubpass = 0;
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependencies[1].srcSubpass = 0;
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
// Create render pass
VkRenderPassCreateInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.pAttachments = attachmentDescriptions.data();
renderPassInfo.attachmentCount = static_cast<uint32_t>(attachmentDescriptions.size());
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = static_cast<uint32_t>(dependencies.size());
renderPassInfo.pDependencies = dependencies.data();
VERIFY(vkCreateRenderPass(device, &renderPassInfo, nullptr, &mRenderPass));
std::vector<VkImageView> attachmentViews;
for (auto attachment : mAttachments)
{
attachmentViews.push_back(attachment.view);
}
// Find. max number of layers across attachments
uint32_t maxLayers = 0;
for (auto attachment : mAttachments)
{
if (attachment.subresourceRange.layerCount > maxLayers)
{
maxLayers = attachment.subresourceRange.layerCount;
}
}
VkFramebufferCreateInfo framebufferInfo = {};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = mRenderPass;
framebufferInfo.pAttachments = attachmentViews.data();
framebufferInfo.attachmentCount = static_cast<uint32_t>(attachmentViews.size());
framebufferInfo.width = mWidth;
framebufferInfo.height = mHeight;
framebufferInfo.layers = maxLayers;
mFrameBuffers.clear();
mFrameBuffers.resize(1);
VERIFY(vkCreateFramebuffer(device, &framebufferInfo, nullptr, &mFrameBuffers[0]));
}
///second renderpass
finalImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
std::array<VkAttachmentDescription, 3> attachments = {};
// Multisampled attachment that we render to
attachments[0].format = mRenderer->getSCImageFormat();// swapChain.colorFormat;
attachments[0].samples = mRenderer->getMSAAsamples();// settings.sampleCount;
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
// This is the frame buffer attachment to where the multisampled image
// will be resolved to and which will be presented to the swapchain
attachments[1].format = mRenderer->getSCImageFormat();;
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachments[1].finalLayout = finalImageLayout;
// Multisampled depth attachment we render to
attachments[2].format = mRenderer->getDepthFormat();// depthFormat;
attachments[2].samples = mRenderer->getMSAAsamples();// settings.sampleCount;
attachments[2].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;// VK_ATTACHMENT_LOAD_OP_LOAD; //VK_ATTACHMENT_LOAD_OP_CLEAR; use depth from deferred renderer
attachments[2].storeOp = VK_ATTACHMENT_STORE_OP_STORE;// VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[2].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[2].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[2].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachments[2].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorReference = {};
colorReference.attachment = 0;
colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depthReference = {};
depthReference.attachment = 2;
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
// Resolve attachment reference for the color attachment
VkAttachmentReference resolveReference = {};
resolveReference.attachment = 1;
resolveReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorReference;
// Pass our resolve attachments to the sub pass
subpass.pResolveAttachments = &resolveReference;
subpass.pDepthStencilAttachment = &depthReference;
std::vector<VkSubpassDependency> dependencies;
dependencies.resize(2);
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependencies[0].dstSubpass = 0;
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; // Both stages might have access the depth-buffer, so need both in src/dstStageMask;;
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependencies[1].srcSubpass = 0;
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
VkRenderPassCreateInfo renderPassCI = {};
renderPassCI.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCI.attachmentCount = static_cast<uint32_t>(attachments.size());
renderPassCI.pAttachments = attachments.data();
renderPassCI.subpassCount = 1;
renderPassCI.pSubpasses = &subpass;
renderPassCI.dependencyCount = static_cast<uint32_t>(dependencies.size());
renderPassCI.pDependencies = dependencies.data();
VERIFY(vkCreateRenderPass(device, &renderPassCI, nullptr, &mRenderPass));
VkImageCreateInfo imageCI{};
imageCI.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCI.imageType = VK_IMAGE_TYPE_2D;
imageCI.format = mRenderer->getSCImageFormat();// swapChain.colorFormat;
imageCI.extent.width = mWidth;// width;
imageCI.extent.height = mHeight;
imageCI.extent.depth = 1;
imageCI.mipLevels = 1;
imageCI.arrayLayers = 1;
imageCI.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCI.samples = mRenderer->getMSAAsamples();// settings.sampleCount;
imageCI.usage = VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imageCI.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VERIFY(vkCreateImage(device, &imageCI, nullptr, &multisampleTarget.color.image));
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, multisampleTarget.color.image, &memReqs);
VkMemoryAllocateInfo memAllocInfo{};
memAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAllocInfo.allocationSize = memReqs.size;
VkBool32 lazyMemTypePresent;
memAllocInfo.memoryTypeIndex = mRenderer->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, &lazyMemTypePresent);
if (!lazyMemTypePresent) {
memAllocInfo.memoryTypeIndex = mRenderer->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
}
VERIFY(vkAllocateMemory(device, &memAllocInfo, nullptr, &multisampleTarget.color.memory));
vkBindImageMemory(device, multisampleTarget.color.image, multisampleTarget.color.memory, 0);
// Create image view for the MSAA target
VkImageViewCreateInfo imageViewCI{};
imageViewCI.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
imageViewCI.image = multisampleTarget.color.image;
imageViewCI.viewType = VK_IMAGE_VIEW_TYPE_2D;
imageViewCI.format = mRenderer->getSCImageFormat();// swapChain.colorFormat;
imageViewCI.components.r = VK_COMPONENT_SWIZZLE_R;
imageViewCI.components.g = VK_COMPONENT_SWIZZLE_G;
imageViewCI.components.b = VK_COMPONENT_SWIZZLE_B;
imageViewCI.components.a = VK_COMPONENT_SWIZZLE_A;
imageViewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageViewCI.subresourceRange.levelCount = 1;
imageViewCI.subresourceRange.layerCount = 1;
VERIFY(vkCreateImageView(device, &imageViewCI, nullptr, &multisampleTarget.color.view));
AttachmentCreateInfo attachmentInfo = {};
attachmentInfo.width = mWidth;
attachmentInfo.height = mHeight;
attachmentInfo.layerCount = 1;
attachmentInfo.imageSampleCount = mRenderer->getMSAAsamples();
attachmentInfo.format = mRenderer->getDepthFormat();
attachmentInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
addAttachment(attachmentInfo);
auto& depthAttachment = mAttachments.back();
multisampleTarget.depth.image = depthAttachment.image;
multisampleTarget.depth.view = depthAttachment.view;
multisampleTarget.depth.memory = depthAttachment.memory;
std::vector<VkImageView> attachments;
attachments.emplace_back(multisampleTarget.color.view);
attachments.emplace_back(color.view);
attachments.emplace_back(multisampleTarget.depth.view);
VkFramebufferCreateInfo frameBufferCI{};
frameBufferCI.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
frameBufferCI.pNext = NULL;
frameBufferCI.renderPass = mRenderPass;
frameBufferCI.attachmentCount = static_cast<uint32_t>(attachments.size());
frameBufferCI.pAttachments = attachments.data();
frameBufferCI.width = mWidth;
frameBufferCI.height = mHeight;
frameBufferCI.layers = 1;
mFrameBuffers.resize(1);
VERIFY(vkCreateFramebuffer(device, &frameBufferCI, nullptr, &mFrameBuffers[0]));
In renderDoc I could see the second renderpass depth attachment as 'undefined img'

I'm guessing that I'm using Load and StoreOps the right way and also created the subpass dependencies which takes care of transfering the depth values from first render pass to second. But!! it's not working. :( Apologies for my novice coding style. Most were from SaschaWillems examples.