I accidentally forgot to convert some NumPy arrays to bytes objects when using PyAudio, but to my surprise it still played audio, even if it sounded a bit off. I wrote a little test script (see below) for playing 1 second of a 440Hz tone, and it seems like writing a NumPy array directly to a PyAudio Stream cuts that tone short.
Can anyone explain why this happens? I thought a NumPy array was a contiguous sequence of bytes with some header information about its dtype and strides, so I would've predicted that PyAudio played the full second of the tone after some garbled audio from the header, not cut the tone off.
# script segment
import pyaudio
import numpy as np
RATE = 48000
p = pyaudio.PyAudio()
stream = p.open(format = pyaudio.paFloat32, channels = 1, rate = RATE, output = True)
TONE = 440
SECONDS = 1
t = np.arange(0, 2*np.pi*TONE*SECONDS, 2*np.pi*TONE/RATE)
sina = np.sin(t).astype(np.float32)
sinb = sina.tobytes()
# console commands segment
stream.write(sinb) # bytes object plays 1 second of 440Hz tone
stream.write(sina) # still plays 440Hz tone, but noticeably shorter than 1 second