Well, Pen implements IDisposable since it allocates unmanaged resources (HPEN) and thus in general case using is required.
In your current code you have resource leakage:
Pen pen = new Pen(Color.Gray);
// some code which uses gray value
pen = new Pen(Color.Green); // <- from now on Pen(Color.Gray) is leaked
// some code which uses green value
pen = new Pen(Color.Red); // <- from now on Pen(Color.Green) is leaked
// some code which uses red value
You can either use predefined pens (no using required):
Pen pen = Pens.Gray;
// some code which uses gray value
pen = Pens.Green;
// some code which uses green value
pen = Pens.Red;
// some code which uses red value
Or if you want to create Pens manually, wrap them into using:
using (Pen pen = new Pen(Color.Gray)) {
// some code which uses gray value
}
using (Pen pen = new Pen(Color.Green) {
// some code which uses green value
}
using (Pen pen = new Pen(Color.Red)) {
// some code which uses red value
}
IDisposableinterface. If thePenimplementIDisposable, then yes you can use theusingstatement.using. Are you using an odd variant of C# where you have to pay for additional variables? If not, just have 3 separate ones.using Pen grayPen = new Pen(Color.Gray); using Pen greenPen = new Pen(Color.Green);etc.? (If you're using an older version of C# than 8 you'll need the traditional styleusingblocks but the concept is the same: one variable per pen).using (var pen = new Pen(Color.Gray)) { ... } using (var pen = new Pen(Color.Green)) { ... }