I want to learn classes atm and here is what I came up with:
Class level to create a level. This class has an object array that fills itself with rooms (raeume) which is the other class. Now, I want to access the objects in the object array from room, after I inserted them. Here is what I want to type:
wohnung.rooms[i].raumname.toString();
Here are the two classes
class raum
{
static object[] o_nebenraum = new object[3]; //N-O-S-W
static string s_raumname = "";
public object[] nebenraume
{
get
{
return o_nebenraum;
}
set
{
o_nebenraum = value;
}
}
public string raumname
{
get
{
return s_raumname;
}
set
{
s_raumname = value;
}
}
}
class level
{
static object[] o_rooms = new object[100];
public object[] rooms
{
get
{
return o_rooms;
}
set
{
o_rooms = value;
}
}
}
Here is how I set everything up.
level wohnung = new level();
raum keller = new raum();
raum wohnzimmer = new raum();
raum kueche = new raum();
raum schlafzimmer = new raum();
wohnung.rooms[0] = keller;
wohnung.rooms[1] = wohnzimmer;
wohnung.rooms[2] = kueche;
wohnung.rooms[3] = schlafzimmer;
keller.raumname = "Keller";
wohnzimmer.raumname = "Wohnzimmer";
kueche.raumname = "Küche";
schlafzimmer.raumname = "Schlafzimmer";
for (uint i = 0; i < 3; i++)
{
Console.WriteLine("Wohnung beinhaltet jetzt " + *MISSING CODE PART, I WANT TO GET THE .raumname out of the object array from wohnung.room*);
}
Console.ReadKey();
s_raumname,o_nebenraumando_roomsstatic? Why iso_nebenraumof typeobject[]instead ofraum[]? Why do you use arrays instead of List?s_raumnameis static, this will result in a "strange" behavior, that all rooms will have the same name (the last one that is assigned - in this case "Schlafzimmer")