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I'm working on a ray tracing project in Python and want to include custom shapes, such as a human body, in my scenes. While basic shapes like spheres and cuboids are straightforward, I'm struggling to figure out how to implement more complex shapes.

1. Is there a preferred method for defining custom shapes in ray tracing projects using Python?

2. How can I go about creating a custom shape, like a human body, and integrate it into my existing ray tracing framework?

I've explored various resources (e.g. this), but most examples focus on basic geometric primitives. I would appreciate guidance or code snippets that demonstrate the process of defining and rendering a custom, non-trivial shape.

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    Represent them as a series of triangles. If the ray intersects any of the triangles, it hit the object. Commented Jan 19, 2024 at 1:35
  • That's a great idea! But what if for example i want to move the hand of human? It'll be very large and time consuming if i have to move them like what is in my mind. Commented Jan 19, 2024 at 1:42
  • You're correct that it is time consuming - that's why we invented GPUs; they're highly optimized for tasks like this. There are existing standard file formats to represent animation data, don't attempt to code the location of each triangle in the hand. Commented Jan 19, 2024 at 1:44
  • But... games for example, They can render the scene fast and smooth even without GPU. Commented Jan 19, 2024 at 2:05
  • People don't write 3d games in python, especially not a raytraced game. A stackoverflow post isn't a great place to discuss all of the possible optimizations for 3d rendering. Commented Jan 19, 2024 at 2:18

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