1) What exactly is the difference between
char amessage[] = "this is a string";
and
char *pmessage
pmessage = "this is a string"
and when would you use one or the other?
amessage will always refer to the memory holding this is a string\0. You cannot change the address it refers to. pmessage can be updated to point to any character in memory, whether or not it is part of a string. If you assign to pmessage, you might lose your only reference to this is a string\0. (It depends if you made references anywhere else.)
I would use char amessage[] if I intended to modify the contents of amessage[] in place. You cannot modify the memory that pmessage points to. Try this little program; comment out amessage[0]='H' and pmessage[0]='H'; one at a time and see that pmessage[0]='H'; causes a segmentation violation:
#include <stdio.h>
int main(int argc, char* argv[]) {
char amessage[]="howdy";
char *pmessage="hello";
amessage[0]='H';
pmessage[0]='H';
printf("amessage %s\n", amessage);
printf("pmessage %s\n", pmessage);
return 0;
}
Modifying a string that was hard-coded in the program is relatively rare; char *foo = "literal"; is probably more common, and the immutability of the string might be one reason why.
2) The book says that arrays when passed into functions are treated as
if you gave the pointer to the first index of the array and thus you
manipulate the array through manipulating the pointer even though you
can still do syntax like a[i]. Is this true if you just created an
array somewhere and want to access it or is it only true if you pass
in an array into a function? For example:
char amessage[]= "hi";
char x = *(amessage + 1); // can I do this?
You can do that, however it is pretty unusual:
$ cat refer.c
#include <stdio.h>
int main(int argc, char* argv[]) {
char amessage[]="howdy";
char x = *(amessage+1);
printf("x: %c\n", x);
return 0;
}
$ ./refer
x: o
$
At least, I have never seen a "production" program that did this with character strings. (And I'm having trouble thinking of a program that used pointer arithmetic rather than array subscripting on arrays of other types.)
3) The book says the use of static is great in this particular
function:
/* month_name: return name of n-th month */
char *month_name(int n)
{
static char *name[] = {
"Illegal month",
"January", "February", "March",
"April", "May", "June",
"July", "August", "September",
"October", "November", "December"
};
return (n < 1 || n > 12) ? name[0] : name[n];
}
I don't understand why exactly this is a good use of static. Is it
because the char *name[] would get deleted after function return if
it is not static (because its a local variable)? Then does that mean
in c you can't do stuff like:
void testFunction(){
int x = 1;
return x;
}
Without x being deleted before you use the return value? (Sorry I
guess this might not be a pointer question but it was in the pointer
chapter).
In this specific case, I believe the static is needless; at least GCC is able to determine that the strings are not modified and stores them in the .rodata read-only data segment. However, that might be an optimization with string literals. Your example with another primitive data type (int) also works fine because C passes everything by value both on function calls and function returns. However, if you're returning a pointer to an object allocated on the stack then the static is absolutely necessary, because it determines where in memory the object lives:
$ cat stackarray.c ; make stackarray
#include <stdio.h>
struct foo { int x; };
struct foo *bar() {
struct foo array[2];
array[0].x=1;
array[1].x=2;
return &array[1];
}
int main(int argc, char* argv[]) {
struct foo* fp;
fp = bar();
printf("foo.x: %d\n", fp->x);
return 0;
}
cc stackarray.c -o stackarray
stackarray.c: In function ‘bar’:
stackarray.c:9:2: warning: function returns address of local variable
If you change the storage duration of array to static, then the address that is being returned is not automatically allocated, and will continue to work even after the function has returned:
$ cat staticstackarray.c ; make staticstackarray ; ./staticstackarray
#include <stdio.h>
struct foo { int x; };
struct foo *bar() {
static struct foo array[2];
array[0].x=1;
array[1].x=2;
return &array[1];
}
int main(int argc, char* argv[]) {
struct foo* fp;
fp = bar();
printf("foo.x: %d\n", fp->x);
return 0;
}
cc staticstackarray.c -o staticstackarray
foo.x: 2
You can see where the memory allocation changes between stackarray and staticstackarray:
$ readelf -S stackarray | grep -A 3 '\.data'
[24] .data PROGBITS 0000000000601010 00001010
0000000000000010 0000000000000000 WA 0 0 8
[25] .bss NOBITS 0000000000601020 00001020
0000000000000010 0000000000000000 WA 0 0 8
$ readelf -S staticstackarray | grep -A 3 '\.data'
[24] .data PROGBITS 0000000000601010 00001010
0000000000000010 0000000000000000 WA 0 0 8
[25] .bss NOBITS 0000000000601020 00001020
0000000000000018 0000000000000000 WA 0 0 8
The .bss section in the version without static is 8 bytes smaller than the .bss section in the version with static. Those 8 bytes in the .bss section provide the persistent address that is returned.
So you can see that the case with strings didn't really make a difference -- at least GCC doesn't care -- but pointers to other types of objects, the static makes all the difference in the world.
However, most functions that return data in function-local-static storage have fallen out of favor. strtok(3), for example, extracts tokens from a string, and if subsequent calls to strtok(3) include NULL as the first argument to indicate that the function should re-use the string passed in the first call. This is neat, but means a program can never tokenize two separate strings simultaneously, and multiple-threaded programs cannot reliably use this routine. So a reentrant version is available, strtok_r(3), that takes an additional argument to store information between calls. man -k _r will show a surprising number of functions that have reentrant versions available, and the primary change is reducing static use in functions.
4) There are some complicated declaration like
char (*(*x())[])()
I'm really confused as to what is going on. So the x() part means a
function x that returns a pointer? But what kind of pointer does it
return its just a "" without like int or void or w/e. Or does that
mean a pointer to a function (but I thought that would be like
(*x)())? And then after you add brackets (because I assume brackets
have the next precedence)...what is that? An array of functions?
This kind of ties to my confusion with function pointers. If you have
something like
int (*func)()
That means a pointer to a function that returns an int, and the name
of that pointer is func, but what does it mean when its like int
(*x[3])(). I don't understand how you can replace the pointer name
with an array.
First, don't panic. You'll almost never need anything this complicated. Sometimes it is very handy to have a table of function pointers and call the next one based on a state transition diagram. Sometimes you're installing signal handlers with sigaction(2). You'll need slightly complicated function pointers then. However, if you use cdecl(1) to decipher what you need, it'll make sense:
struct sigaction {
void (*sa_handler)(int);
void (*sa_sigaction)(int, siginfo_t *, void *);
sigset_t sa_mask;
int sa_flags;
void (*sa_restorer)(void);
};
cdecl(1) only understands a subset of C native types, so replace siginfo_t with void and you can see roughly what is required:
$ cdecl
Type `help' or `?' for help
cdecl> explain void (*sa_sigaction)(int, void *, void *);
declare sa_sigaction as pointer to function
(int, pointer to void, pointer to void) returning void
Expert C Programming: Deep C Secrets has an excellent chapter devoted to understanding more complicated declarations, and even includes a version of cdecl, in case you wish to extend it to include more types and typedef handling. It's well worth reading.