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I'm looking for a complete tutorial / learning resource, from which I can learn how to implement a script parser in C#.

My intention is to implement such a system within a game engine to promote the creation of user generated content.

Edit: This is more as a learning exercise than anything else.

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    why don't use one already done ? Commented Oct 24, 2011 at 6:58

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Why not just integrate an existing script parser (e.g.: integrating Lua into C#)?

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