I'd like to use console.log() to log messages without appending a new line after each call to console.log(). Is this possible?
15 Answers
No, it's not possible. You'll have to keep a string and concatenate if you want it all in one line, or put your output elsewhere (say, another window).
4 Comments
question is not console.log. The question is also about the browser console, not Node.js.apply.In NodeJS you can use process.stdout.write and you can add '\n' if you want.
console.log(msg) is equivalent to process.stdout.write(msg + '\n').
3 Comments
console.log in NodeJS has a bunch of customization points.Yes, it's possible (check out the demo below) -- by implementing your own virtual console on top of the native browser console, then syncing it to the real one.
This is much easier than it sounds:
- maintain a display buffer (e.g. an array of strings representing one line each)
- call
console.clear()before writing to erase any previous contents - call
console.log()(or warn, error, etc) to fill the console with the contents from your display buffer
Actually, I've been doing this for some time now. A short, rudimentary implementation of the idea would be something along the following lines, but still capable of animating the console contents:
// =================================================
// Rudimentary implementation of a virtual console.
// =================================================
var virtualConsole = {
lines: [],
currentLine: 0,
log: function (msg, appendToCurrentLine) {
if (!appendToCurrentLine) virtualConsole.currentLine++;
if (appendToCurrentLine && virtualConsole.lines[virtualConsole.currentLine]) {
virtualConsole.lines[virtualConsole.currentLine] += msg;
} else {
virtualConsole.lines[virtualConsole.currentLine] = msg;
}
console.clear();
virtualConsole.lines.forEach(function (line) {
console.log(line);
});
},
clear: function () {
console.clear();
virtualConsole.currentLine = 0;
}
}
// =================================================
// Little demo to demonstrate how it looks.
// =================================================
// Write an initial console entry.
virtualConsole.log("Loading");
// Append to last line a few times.
var loadIndicatorInterval = setInterval(function () {
virtualConsole.log(".", true); // <- Append.
}, 500);
// Write a new line.
setTimeout(function () {
clearInterval(loadIndicatorInterval);
virtualConsole.log("Finished."); // <- New line.
}, 8000);
It sure has its drawbacks when mixing with direct console interaction, and can definitely look ugly -- but it certainly has its valid uses, which you couldn't achieve without it.
1 Comment
You can put as many things in arguments as you'd like:
console.log('hi','these','words','will','be','separated','by','spaces',window,document)
You'll get all that output on one line with the object references inline and you can then drop down their inspectors from there.
6 Comments
The short answer is no.
But
If your use-case involves attempting to log perpetually changing data while avoiding console-bloat, then one way to achieve this (in certain browsers) would be to use console.clear() before each output.
function writeSingleLine (msg) {
console.clear();
console.log(msg);
}
writeSingleLine('this');
setTimeout( function () { writeSingleLine('is'); }, 1000);
setTimeout( function () { writeSingleLine('a'); }, 2000);
setTimeout( function () { writeSingleLine('hack'); }, 3000);
Note that this would probably break any other logging functionality that was taking place within your application.
Disclaimer: I would class this as a hack.
2 Comments
collect your output in an array and then use join function with a preferred separator
function echo(name, num){
var ar= [];
for(var i =0;i<num;i++){
ar.push(name);
}
console.log(ar.join(', '));
}
echo("apple",3)
check also Array.prototype.join() for mode details
var elements = ['Fire', 'Wind', 'Rain'];
console.log(elements.join());
// expected output: Fire,Wind,Rain
console.log(elements.join(''));
// expected output: FireWindRain
console.log(elements.join('-'));
// expected output: Fire-Wind-Rain
Comments
If your only purpose to stop printing on many lines, One way is to group the values if you don't want them to fill your complete console
P.S.:- See you browser console for output
let arr = new Array(10).fill(0)
console.groupCollapsed('index')
arr.forEach((val,index) => {
console.log(index)
})
console.groupEnd()
Comments
Something about @shennan idea:
function init(poolSize) {
var pool = [];
console._log = console.log;
console.log = function log() {
pool.push(arguments);
while (pool.length > poolSize) pool.shift();
draw();
}
console.toLast = function toLast() {
while (pool.length > poolSize) pool.shift();
var last = pool.pop() || [];
for (var a = 0; a < arguments.length; a++) {
last[last.length++] = arguments[a];
}
pool.push(last);
draw();
}
function draw() {
console.clear();
for(var i = 0; i < pool.length; i++)
console._log.apply(console, pool[i]);
}
}
function restore() {
console.log = console._log;
delete console._log;
delete console.toLast;
}
init(3);
console.log(1);
console.log(2);
console.log(3);
console.log(4); // 1 will disappeared here
console.toLast(5); // 5 will go to row with 4
restore();
Comments
A simple solution using buffered output. Works with deno and should work with node.js. (built for porting pascal console programs to javascript)
const write = (function(){
let buffer = '';
return function (text='\n') {
buffer += text;
let chunks = buffer.split('\n');
buffer = chunks.pop();
for (let chunk of chunks)
{console.log(chunk);}
}
})();
function writeln(text) { write(text + '\n'); }
To flush the buffer, you should call write() at the end of program.
If you mix this with console.log calls, you may get garbage output.
Comments
if you want for example console log array elements without a newline you can do like this
const arr = [1,2,3,4,5];
Array.prototype.log = (sep='') => {
let res = '';
for(let j=0; j<this.lengthl j++){
res += this[j];
res += sep;
}
console.log(res);
}
// console loging
arr.log(sep=' '); // result is: 1 2 3 4 5
Comments
Useful for debugging or learning what long chained maps are actually doing.
let myConsole = (function(){
let the_log_buffer=[[]], the_count=0, the_single_line=false;
const THE_CONSOLE=console, LINE_DIVIDER=' ~ ', ONE_LINE='ONE_LINE',
PARAMETER_SEPARATOR= ', ', NEW_LINE = Symbol();
const start = (line_type='NOT_ONE_LINE') => {
the_log_buffer=[[]];
the_count=0;
the_single_line = line_type == ONE_LINE;
console = myConsole;
}
const stop = () => {
isNewline();
console = THE_CONSOLE;
};
const isNewline = a_param => {
if (the_single_line && a_param==NEW_LINE) return;
const buffer_parts = the_log_buffer.map(one_set=> one_set.join(PARAMETER_SEPARATOR))
const buffer_line = buffer_parts.join(LINE_DIVIDER);
if (the_single_line) {
THE_CONSOLE.clear();
}
THE_CONSOLE.log( buffer_line );
the_log_buffer = [[]];
the_count=0;
}
const anObject = an_object => {
if (an_object instanceof Error){
const error_props = [...Object.getOwnPropertyNames(an_object)];
error_props.map( error_key => an_object['_' + error_key] = an_object[error_key] );
}
the_log_buffer[the_count].push(JSON.stringify(an_object));
}
const aScalar = a_scalar => {
if (typeof a_scalar === 'string' && !isNaN(a_scalar)) {
the_log_buffer[the_count].push("'" + a_scalar + "'");
} else {
the_log_buffer[the_count].push(a_scalar);
}
}
const notNewline = a_param => typeof a_param === 'object' ? anObject(a_param):aScalar(a_param);
const checkNewline = a_param => a_param == NEW_LINE ? isNewline(a_param) : notNewline(a_param);
const log = (...parameters_list) => {
the_log_buffer[the_count]=[];
parameters_list.map( checkNewline );
if (the_single_line){
isNewline(undefined);
}else{
const last_log = parameters_list.pop();
if (last_log !== NEW_LINE){
the_count++;
}
}
}
return Object.assign({}, console, {start, stop, log, ONE_LINE, NEW_LINE});
})();
function showConcatLog(){
myConsole.stop();
myConsole.start();
console.log('a');
console.log('bb');
console.dir({i:'not', j:'affected', k:'but not in step'})
console.log('ccc');
console.log([1,2,3,4,5,'6'], {x:8, y:'9'});
console.log("dddd", 1, '2', 3, myConsole.NEW_LINE);
console.log("z", myConsole.NEW_LINE, 8, '7');
console.log(new Error("error test"));
myConsole.stop();
}
myConsole.start(myConsole.ONE_LINE);
var stop_callback = 5;
function myCallback(){
console.log(stop_callback, 'Date.now()', myConsole.NEW_LINE, Date.now());
stop_callback--;
if (stop_callback>0){
window.setTimeout(myCallback, 1000);
}else{
showConcatLog();
}
}
window.setTimeout(myCallback, 1000);
Comments
I know that this is an old question but i think i got something to add to here. The accepted answer is wonderful but i have another take how one could achieve appending to the console log or even replacing the log entries. I was dealing with the same issue and i think found a simple solution to this problem, it works for me atleast.
So what i've done is instead of logging directly to the console we use an object to store log entries. We log that object as soon as we can and we'll wait until all the necessary log entries have ran before we open that object inside the console. The way that works is if you log an object in the console, that object will get updated everytime you update that object in your script.
NB! Opening the object inside the console will prevent it from being updated, so only open it when you're ready to see the results.
So here's a quick example of what i'm using:
// Snippet console won't show you the updated objects, check the browser console for results
let logGroup = {};
console.log(logGroup);
const log = (message, group) => {
if (!group) {
console.log(message);
return;
}
logGroup[group] = message;
};
log.append = (message, group) => {
logGroup[group] = (logGroup[group] || '') + message;
};
log.push = (message, group) => {
if (!Array.isArray(logGroup[group])) {
logGroup[group] = [];
}
logGroup[group].push(message);
};
// Regular usage example
log('Regular message');
// Looped examples
// Regular group (replace)
for (let i = 0; i < 100; i++) {
log(i, 'loopedRegularGroup');
}
//push
for (let i = 0; i < 100; i++) {
log.push(i, 'loopedPushGroup');
}
// append
for (let i = 0; i < 100; i++) {
log.append(i + ', ', 'loopedAppendGroup');
}
Comments
You can use a spread operator to display output in the single line. The new feature of javascript ES6. see below example
for(let i = 1; i<=10; i++){
let arrData = [];
for(let j = 1; j<= 10; j++){
arrData.push(j+"X"+i+"="+(j*i));
}
console.log(...arrData);
}
That will print 1 to 10 table in single line.
Comments
Yes bro, it is possible.
You can use the process.stdout.write() method instead of console.log() to log messages without appending a new line after each call.
Here is an example:
process.stdout.write("Hello ");
process.stdout.write("world!");
This will output "Hello world!" on the same line.
Comments
// Source code for printing 2d array
window.onload = function () {
var A = [[1, 2], [3, 4]];
Print(A);
}
function Print(A) {
var rows = A.length;
var cols = A[0].length;
var line = "";
for (var r = 0; r < rows; r++) {
line = "";
for (var c = 0; c < cols; c++) {
line += A[r][c] + " ";
}
console.log(line);
}
}
1 Comment
A.forEach(row => console.log(row.join(' ')))
console.clear()and, e.g.console.log().