I am currently working on a text based game in C and I'm having a problem altering values when certain events happen. Here is some of my data structure code:
typedef struct player {
int maxhealth;
int curhealth;
int in_combat;
monster c_enemy;
char *class;
char *condition;
rooms c_room;
inventory i;
stats stats;
} player;
Now, I think my problem is that I currently have c_room (Current Room) as a rooms, instead of a pointer to a rooms. This affects me later because I need to alter things like n_monsters within the struct rooms for the current room. However, when I modify it by doing p.c_rooms.n_monsters -= 1; I'm not sure it alters the actual value of n_monsters for the room that I should be referring to. I've tested this by leaving a room when n_monsters is 0, and then coming back to see that it's back at 1, the default value.
So yea, how would I point to right room? Just:
typedef struct player {
int maxhealth;
int curhealth;
int in_combat;
monster c_enemy;
char *class;
char *condition;
rooms *c_room; // Like this?
inventory i;
stats stats;
} player;
// And then the assignment would look like:
c_room = *rooms[3]; <- an array of rooms for the dungeon in the game.
roomsis. Is it atypedef-edstruct?