I have the template class and array of pointers to objects and overloaded logic operators for my objects. My bubble sort is working. So it's know how to compare my objects I want to replace it with standard sort Declaration
Implementation List.tem
#include <stdio.h>
#include <stdlib.h>
#include <vector>
///////////////
#include <iostream>
#include <fstream>
#include <algorithm>
using namespace std;
template <class Type>
List<Type>::List()
{
itemPtr = NULL;
used = 0;
size = 0;
}
template <class Type>
List<Type>::List(const List<Type>& source)
{
itemPtr = NULL;
used = 0;
size = source.size;
itemPtr = new Type[size];
for(int i = 0; i < source.used; i++)
addItem(source.itemPtr[i]);
}
template <class Type>
List<Type>& List<Type>::operator = (const List<Type>& source)
{
used = 0;
if(this == &source)
return(*this);
free();
size = source.size;
itemPtr = new Type[size];
for(int i = 0; i < source.used; i++)
addItem(source.itemPtr[i]);
return(*this);
}
template <class Type>
List<Type>::~List()
{
free();
}
template <class Type>
void List<Type>::free()
{
if(itemPtr != NULL)
{
delete [] itemPtr;
itemPtr = NULL;
}
}
template <class Type>
void List<Type>::alloc(int sizeIcrease)
{
Type* tmpPtr = NULL;
size += sizeIcrease;
tmpPtr = new Type[size];
copy(itemPtr, itemPtr+used, tmpPtr);
free();
itemPtr = tmpPtr;
}
template <class Type>
Type List<Type>::getItem(int index) const
{
Type item;
if(index >= 0 && index < used)
item = itemPtr[index];
return (item);
}
template <class Type>
int List<Type>::findItem(Type itemIn)
{
int i = 0;
for(i = 0; i < used; i++)
if(itemPtr[i] == itemIn)
break;
if (i == used) i = -1;
return (i);
}
template <class Type>
void List<Type>::addItem(Type itemIn)
{
if(used == size) alloc(10);
itemPtr[used++] = itemIn;
bubbles();
}
template <class Type>
void List<Type>::removeItem(Type itemIn)
{
int index = findItem(itemIn);
removeItem(index);
}
template <class Type>
void List<Type>::removeItem(int index)
{
if(index >= 0 && index < used)
itemPtr[index] = itemPtr[--used];
bubbles();
}
template <class Type>
void List<Type>::readFile(Field fileName)
{
Type itemTmp;
ifstream inFile(fileName.c_str());
if(!inFile)
cout << "Error opening file\n";
do
{
inFile >> itemTmp;
if(!inFile.fail())
addItem(itemTmp);
} while (!inFile.fail());
//bubbles();
vector<Type*> myvector; //(itemPtr, itemPtr+used);
vector<Type>::iterator it;
sort (myvector.begin(), myvector.end(), sort_by_pointee<Type>());
inFile.close();
}
template <class Type>
void List<Type>::writeFile(Field fileName)
{
ofstream outFile;
outFile.open(fileName.c_str());
if(!outFile)
cout << "Error opening file\n";
for(int i = 0; i < used; i++)
{
outFile << itemPtr[i] << "\n";
}
outFile.close();
}
template <class Type>
void List<Type>::print()
{
//////Coded
}
template <class Type>
void List<Type>::bubbles()
{
////// Coded
}
template <class Type>
ostream& operator<<(ostream& os, const List<Type>& ad)
{
for(int i = 0; i < ab.used; i++)
os << ab.getItem(i) << endl;
return os;
}
template <class Type>
ofstream& operator<<(ofstream& ofs, const List<Type>& ad)
{
for(int i = 0; i < ab.used; i++)
ofs << ab.getItem(i) << ",";
return ofs;
}
template<class Type>
struct sort_by_pointee
{
bool operator() (const Type* lhs, const Type* rhs) const
{
return (*lhs < *rhs);
}
};