I need a socket communication between my own written java server and C# client, the problem is that the C# client can't receive any messages from my java server, but sending messages to my java server works.
my workflow:
- Java: Create Server
- Java: Waiting for Client connection
- c#: Create Client
- c#: Build connection to the server
- c#: send a msg to the server
- Java: msg received
- java: send msg to c# client
- c#: receiving msg from server <- this is the point where the client waits for a message but never get.
Java Server code:
public class Communicator {
private int m_port;
private Socket m_socket;
private ServerSocket m_serverSocket;
public Communicator(int port) {
this.m_port = port;
initConnection();
}
private void initConnection() {
try {
System.out.println("Creating Server");
m_serverSocket = new ServerSocket(m_port);
System.out.println("Waiting for client connection");
m_socket = m_serverSocket.accept();
System.out.println("Connection made");
} catch (IOException e) {
e.printStackTrace();
}
}
public String sendMsg(JSONMessage msg) {
try {
//get msg
BufferedReader bufferedReader = new BufferedReader(
new InputStreamReader(m_socket.getInputStream()));
System.out.println("Waiting for msg...");
String answer = bufferedReader.readLine();
System.out.println("Received: " + answer);
//send msg
PrintWriter writer = new PrintWriter(m_socket.getOutputStream(),true);
writer.print(msg.getMsg());
System.out.println("Sending: " + msg.getMsg());
writer.flush();
} catch (IOException e) {
e.printStackTrace();
}
return "";
}
}
My C# client code:
class Communicator
{
private int m_port;
private Thread mainThread;
public Communicator(int port)
{
m_port = port;
mainThread = new Thread(new ThreadStart(this.initConnection));
mainThread.Start();
}
public void initConnection()
{
IPEndPoint ip = new IPEndPoint(IPAddress.Parse("127.0.0.1"), m_port);
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
Console.WriteLine("Trying to build connection");
server.Connect(ip);
Console.WriteLine("Connection successful");
NetworkStream ns = new NetworkStream(server);
StreamReader sr = new StreamReader(ns);
StreamWriter sw = new StreamWriter(ns);
string data;
string welcome = "Hello";
Console.WriteLine("Sending: " + welcome);
sw.WriteLine(welcome);
sw.Flush();
Console.WriteLine("Receiving...");
data = sr.ReadLine();
// --> NEVER REACHING THIS POINT <---
Console.WriteLine("Received: " + data);
}
catch (SocketException e)
{
Console.WriteLine("Connection failed.");
return;
}
}
}
Does somebody has any idea why it never reaches my client code Console.WriteLine("Received: " + data); ?
I already tried with waits on both sides. I'm not getting any exceptions or error so I don't have really an idea where my problem is.
Thanks