159,743 questions
0
votes
0
answers
89
views
Xcode 16 “Multiple commands produce <ExtractAppIntentsMetadata ... Metadata.appintents>” when using React Native + Firebase Pods
I’m running into a build/archive error in Xcode 16.4 with my React Native app using Firebase. During compilation, I get the following error:
Multiple commands produce '<ExtractAppIntentsMetadata ...
0
votes
1
answer
182
views
FastLane > xcodebuild: error: Unable to find a destination matching the provided destination specifier
Found my iOS Fastlane deployment suddenly failing without change.
[12:20:22]: ▸ 2025-09-10 12:20:22.000 xcodebuild[5340:21266] Writing error result bundle to /var/folders/x7/...
1
vote
1
answer
100
views
Flutter: Module 'app_links' not found
When building my flutter app I get this error:
Parse Issue (Xcode): Module 'app_links' not found
It is imported with dependency supabase.
Because of many other errors I'm targeting ios 13 because I ...
0
votes
0
answers
20
views
Task <>.<2> HTTP load failed, 0/0 bytes (error code: -1009 [1:50]) GO PRO API
i am having issues with the network on a Swift iOS app, that connects to a GoPro MAX, my app can find the GoPro with BLE and connect to it, the phone is on the network of the GoPro and i have all the ...
0
votes
1
answer
36
views
how do we do xcodebuild -only-testing for testing framework
Hi I have 2 different test case in my iOS project
import XCTest
@testable import MyApp
final class MyAppXCTests: XCTestCase {
func testXCToggleOne() throws {
XCTAssertTrue(true)
}
}
...
0
votes
1
answer
105
views
Xcode validation error: “App sandbox not enabled” for bundled executables (already sandboxed & signed)
I’m getting this validation error when submitting/building my macOS app: (with Xcode 26 beta on macOS 26 beta)
App sandbox not enabled. The following executables must include the "com.apple....
0
votes
1
answer
292
views
When trying to add Firebase-iOS-SDK to my project, Failed to resolve dependencies
Xcode 26b7 & Xcode 16.4
I added this line to my Package.swift:
.package(url: "https://github.com/firebase/firebase-ios-sdk.git", .upToNextMajor(from: "12.2.0")),
And get this ...
0
votes
0
answers
61
views
"WebDriverAgentRunner" requires a development team error, when a development team has been selected
Receiving error: Signing for "WebDriverAgentRunner" requires a development team. Select a development team in the Signing & Capabilities editor.
I have a team selected, and the bundle ...
0
votes
0
answers
73
views
React Native / Expo Prebuild – Local images not showing in TestFlight but work in simulator
I’m having a strange issue with my React Native (Expo prebuilt) iOS app. Everything works perfectly in the simulator, but when I test it via TestFlight, the images and background images do not appear. ...
2
votes
0
answers
94
views
Build issue Flutter Did you forget to declare this file as an output of a script phase or custom build rule which produces it?
Error (Xcode): Build input file cannot be found: '/Users/medhavhidevice/Desktop/bhawani/medhavhi-mobileapp-bloc/build/ios/Debug-iphonesimulator/video_player_avfoundation/...
0
votes
0
answers
32
views
Xcode project generated by Premake shows files flat instead of nested folders
I’m using Premake5 to generate an Xcode workspace for a C++ project.
My current folder structure:
.
├── premake5.lua
├── DKEngine.xcworkspace
├── bin/
├── obj/ ...
2
votes
1
answer
1k
views
Text with Liquid Glass effect with SwiftUI
I'm looking for a way to implement Liquid Glass effect in a Text, and I have issues.
If I want to do gradient effect in a Text, no problem, like below.
Text("Liquid Glass")
.font(Font....
0
votes
2
answers
1k
views
Navigation bar back button “jumps” on first push from TabBar root on iOS 26 Beta
Short description / problem
When I push from a tab bar root navigation controller to a new screen, the navigation bar back button jumps (moves out of place) briefly during the push animation and then ...
0
votes
1
answer
71
views
SwiftUI: stop scrolling behind sticky header while using sections
I've three views which I've added in a LazyVStack in a ScrollView. My intention is to stick RewardsTabItems to top and not let RewardsTabContainer scroll behind RewardsTabItems. I have achieved the ...
0
votes
0
answers
85
views
Cordova and Xcode ios how to modify existing podfile post_install config
How can I add post_install configurations to an existing podfile that already has a post_install section? I need to add a line to fix a build clang ld linker error to debug-iphonesimulator myapp....
0
votes
0
answers
231
views
Having trouble with my iOS simulator not working properly with React Native and Expo
I installed the beta version of Xcode (Xcode 16) to be able to install and use an iOS 26 simulator. The simulator is running with iOS 26 but has no effects when opening a React Native w/ Expo app. I ...
0
votes
1
answer
93
views
How to place SFSymbol within Text SwiftUI View along with String?
This is how i use it in code:
@State var selectedType: BiblePlanOffsetType = .verse
@State var types = [BiblePlanOffsetType.verse, .chapter]
Picker("", selection: $selectedType) {
...
0
votes
1
answer
1k
views
Flutter iOS: “iOS 18.5 is not installed” / “Unable to find a destination matching …” when running on a physical device (Xcode/Android Studio)
I’m trying to run a Flutter app on my physical iPhone from Android Studio/VS Code. The build fails with:
Could not build the precompiled application for the device.
Uncategorized (Xcode): Unable to ...
0
votes
0
answers
30
views
Struggling with In-App Subscription Testing on Device
I’m struggling with integrating in-app subscriptions in my app. I’ve managed to test it in the simulator by using 'Resolve Issue' in Debug -> StoreKit and right-clicking on failed transactions.
...
0
votes
0
answers
70
views
Undefined symbols error when integrating VStarCam native iOS SDK in Flutter using MethodChannel
I'm integrating the native iOS VStarCam SDK into my Flutter project using MethodChannel. On iOS, I get multiple "Undefined symbol" linker errors when building the app for a physical device. ...
0
votes
0
answers
36
views
Copy failed at Validate in xcode
I have a ios project maked at react native
I archived and validate app
But has some error
So, I see error logs
2025-08-20 14:32:46 +0000 invoking codesign: <NSConcreteTask: 0x6000039471b0; ...
0
votes
2
answers
237
views
Inheritance in SwiftData with iOS 26.0 and Xcode beta
Hello, I'm trying to create a simple app with inheritance and SwiftData. Unfortunately, I keep getting the same error with this example:
Thread 1: Fatal error: Never access a full future backing data ...
0
votes
1
answer
26
views
Where are Xcode custom data formatters stored?
I've created a custom data formatter for viewing custom data in the debugger in Xcode. I'll be creating more and would want to share those formatters with my colleagues.
Does anybody know where those ...
0
votes
1
answer
93
views
Flutter Integration using Cocoapods. FlutterPluginRegistrant development pod not building due to `sqflite_darwin`
I am using CocoaPods v1.16.2 and Xcode 16.3.
I have a native iOS app in which a few screens need to be built using flutter.
For that, I have integrated Flutter into the iOS project using CocoaPods by ...
0
votes
1
answer
116
views
How to manage interaction in 2D and 3D within a RealityKit game
My game is utilising RealityKit to render a lot of 3D content. In the foreground I want to place a SpriteKit HUD that will contain buttons, and at times, complete overlays of the 3D content.
Right ...
0
votes
0
answers
36
views
React Native build errors for new clone
Hi I have cloned new app and getting build errors below.
Undefined symbol: nominal type descriptor for CoreGraphics.CGFloat
Undefined symbol: type metadata for CoreGraphics.CGFloat
Undefined symbol: ...
0
votes
2
answers
109
views
Xcode Cloud Can't Create Workflow "The project “MyApp” does not have a remote repository."
Trying to connect Xcode cloud for a new project and it's giving this error:
The project “MyApp” does not have a remote repository.
To create a Xcode Cloud workflow, first add a remote source code ...
0
votes
0
answers
41
views
I'm unable to manage multiple apps on XCode Cloud Workflows
I have two apps in App Store Connect, and I would like to manage workflows for both. However, when configuring workflows, although both apps appear on the list for configuration at first, selecting ...
0
votes
0
answers
100
views
Cursor don't show SwiftPM Dependencies
I successfully added Swift Package Manager (SPM) dependencies to my project in Xcode, but when I open the project in Cursor, the project files show up fine, but none of the SPM dependencies are ...
0
votes
1
answer
197
views
React Native iOS Simulator Shows Blank White Screen - Works Fine on Android
Problem Description
I have a React Native project that runs perfectly on Android, but shows only a blank white screen when running on iOS simulator. When building and running through XCode, I can see ...
0
votes
0
answers
60
views
Xcode iOS App Extension memory profiler: Unable to invoke - [<DTAssetService: > startServerForApplicationWithDevicePath:] - too few arguments
I'm trying to debug a memory issue in an app extension on an iPhone and trying to run the Memory Leaks instrument. However, I'm getting this issue when trying to launch the App Extension (Network ...
0
votes
1
answer
98
views
iOS background location works in Debug but not in Release (Flutter)
I’m using Flutter with flutter_background_service and geolocator to get location updates in the background.
In debug mode, background location works fine even when the app is minimized or the screen ...
0
votes
0
answers
49
views
SwiftLintBuildToolPlugin doesn't have a bundle identifier
I integrated SwiftLint into my HelloWorld app to explore how I can incorporate it into my development and CI flow. While it works during development, I face a problem in my pipeline during archiving.
...
0
votes
0
answers
47
views
Flutter iOS Simulator app closes immediately after launch with RequestDenied and “Unable to lookup in current state: Shutdown” errors
I have a Flutter project that I’m trying to run on the iOS Simulator, but the app closes immediately after launching.
What I did:
Created a new Flutter project and it runs fine on the iOS Simulator.
...
0
votes
0
answers
32
views
Why does dependency analysis work for script that outputs folder that is copied as bundle resource but not if that script is in an aggregate target?
Basically in my app I have a script that outputs a folder with a few files inside of it. This folder is output to $(BUILT_PRODUCTS_DIR)/build/ and is referenced via a PBXBuildFile. Because I put a ...
0
votes
0
answers
76
views
"Invalid bundle ID for container" error when using multiple bundle identifiers for Debug and Release builds
Background:
My app successfully uses CloudKit syncing, and syncing works reliably in general.
I'm using multiple .xcconfig files to distinguish between Debug and Release builds.
These define ...
0
votes
0
answers
57
views
ExternalPurchaseCustomLink.token(for:) returns nil on one TestFlight device (while isEligible == true) — other device gets SERVICES token
I’m implementing StoreKit External Purchase Custom Links (EU) and so far it is really painful.
I am running into a strange, device-specific issue. On 3/4 devices it works. On one device I never get a ...
0
votes
1
answer
25
views
Xcode folder reference to an aggregate target's output folder breaks between Debug/Release builds. BUILT_PRODUCTS_DIR not relative to the aggregate
In my project I have an aggregate target that runs a script that generates a "web bundle" in a folder build/ with all the html/css/resources needed for the website. These resources are ...
1
vote
1
answer
28
views
Placeholder Text Color Not Persisting When Focus Changes on UITextField
I'm facing an issue in tvOS related to setting the placeholder text color of a UITextField.
I programmatically change the placeholder color using an attributed string like this:
textField....
0
votes
0
answers
70
views
How to use a folder generated by an Xcode Aggregate Target as a resource in another target?
I have a multi target project where every target relies on a built "web bundle" which is basically a collection of html, optimized images, and optimized javascript.
Right now that web bundle ...
2
votes
0
answers
75
views
How can I keep imported SVG files vector-sharp in a SwiftUI app?
I need to display arbitrary SVG assets in a SwiftUI app (iOS or macOS) while preserving their native vector fidelity at any view size.
I’m using Image, but it rasterises the SVG to a fixed-resolution ...
0
votes
0
answers
28
views
can't create info.plist from info-> URL Types
In Google Admob get started page they are suggesting to update info.plist file with GADApplicationIdentifier and SKAdNetworkItems keys: Google Admob update info.plist.
However, I can't find info.plist ...
1
vote
0
answers
133
views
How to pass environment variables like --dart-define when building iOS app via Xcode for Flutter?
I'm building a Flutter app and using --dart-define to pass environment-specific variables like ENV, x-api-key, or base URLs. This works perfectly for Android using:
flutter build apk --dart-define=ENV=...
0
votes
1
answer
64
views
How to run multiple iOS schemes (dev, prod, mock) as separate apps on the same simulator?
I'm building an iOS app with one target and three schemes: Production, Development, and Mock.
Initially, I could run all three schemes on the same simulator, and each one appeared as a separate app, ...
0
votes
0
answers
100
views
Flutter iOS: "Multiple commands produce .app" error on Xcode 16.4. Even legacy build system fails
I keep getting these "Multiple commands produce" errors when building my Flutter iOS app. This started after updating to macOS 15.6 and Xcode 16.4.
Error:
Error (Xcode): Multiple commands ...
0
votes
0
answers
30
views
How to use custom framework with external library in ios project?
I made custom framework included Socket.IO-Client-Swift with coccoapods.
In my custom framework's podfile is below.
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '16.0'
...
3
votes
1
answer
188
views
Why is my iOS app build working on a real device, but crashing on a simulator?
I am trying to test a feature that requires me to simulate my location which is not possible on a real device as far as I know. This is why I now need to build my app, that has been working for many ...
-1
votes
1
answer
58
views
Is there a way to automatically format code in Xcode so the && and || statements line up?
I like to format my if statements like this so the conditions line up, but I can't find a setting in Xcode to do that for me:
if (ptTarget.x > fLeft
&& ptTarget.x < fRight
&& ...
1
vote
2
answers
92
views
MapKit: MKDirections cycling is available?
I'm working on a bike application and wanted to use MapKit MKDirections to calculate some routes, on the official Apple documentation, the cycling MKDirectionsTransportType seems to be available from ...
0
votes
0
answers
69
views
ReactNativeCameraKit not building on xcode and RN 0.76.9 (New Architecture)
I had to upgrade to react-native 0.76.9 and the new architecture.
The library is building and working properly on android but when trying to build on xcode I have a lot of errors.
Is this library ...