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Xcode 16 “Multiple commands produce <ExtractAppIntentsMetadata ... Metadata.appintents>” when using React Native + Firebase Pods

I’m running into a build/archive error in Xcode 16.4 with my React Native app using Firebase. During compilation, I get the following error: Multiple commands produce '<ExtractAppIntentsMetadata ...
Enrique Muñoz's user avatar
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182 views

FastLane > xcodebuild: error: Unable to find a destination matching the provided destination specifier

Found my iOS Fastlane deployment suddenly failing without change. [12:20:22]: ▸ 2025-09-10 12:20:22.000 xcodebuild[5340:21266] Writing error result bundle to /var/folders/x7/...
Sami's user avatar
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1 vote
1 answer
100 views

Flutter: Module 'app_links' not found

When building my flutter app I get this error: Parse Issue (Xcode): Module 'app_links' not found It is imported with dependency supabase. Because of many other errors I'm targeting ios 13 because I ...
Exemplet's user avatar
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0 answers
20 views

Task <>.<2> HTTP load failed, 0/0 bytes (error code: -1009 [1:50]) GO PRO API

i am having issues with the network on a Swift iOS app, that connects to a GoPro MAX, my app can find the GoPro with BLE and connect to it, the phone is on the network of the GoPro and i have all the ...
Tian Openlab's user avatar
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1 answer
36 views

how do we do xcodebuild -only-testing for testing framework

Hi I have 2 different test case in my iOS project import XCTest @testable import MyApp final class MyAppXCTests: XCTestCase { func testXCToggleOne() throws { XCTAssertTrue(true) } } ...
user2958279's user avatar
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1 answer
105 views

Xcode validation error: “App sandbox not enabled” for bundled executables (already sandboxed & signed)

I’m getting this validation error when submitting/building my macOS app: (with Xcode 26 beta on macOS 26 beta) App sandbox not enabled. The following executables must include the "com.apple....
rezivor's user avatar
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1 answer
292 views

When trying to add Firebase-iOS-SDK to my project, Failed to resolve dependencies

Xcode 26b7 & Xcode 16.4 I added this line to my Package.swift: .package(url: "https://github.com/firebase/firebase-ios-sdk.git", .upToNextMajor(from: "12.2.0")), And get this ...
Darren Ehlers's user avatar
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0 answers
61 views

"WebDriverAgentRunner" requires a development team error, when a development team has been selected

Receiving error: Signing for "WebDriverAgentRunner" requires a development team. Select a development team in the Signing & Capabilities editor. I have a team selected, and the bundle ...
Philip Gerou's user avatar
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0 answers
73 views

React Native / Expo Prebuild – Local images not showing in TestFlight but work in simulator

I’m having a strange issue with my React Native (Expo prebuilt) iOS app. Everything works perfectly in the simulator, but when I test it via TestFlight, the images and background images do not appear. ...
Efe Çağatay ERCAN's user avatar
2 votes
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94 views

Build issue Flutter Did you forget to declare this file as an output of a script phase or custom build rule which produces it?

Error (Xcode): Build input file cannot be found: '/Users/medhavhidevice/Desktop/bhawani/medhavhi-mobileapp-bloc/build/ios/Debug-iphonesimulator/video_player_avfoundation/...
Kushal Magar's user avatar
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Xcode project generated by Premake shows files flat instead of nested folders

I’m using Premake5 to generate an Xcode workspace for a C++ project. My current folder structure: . ├── premake5.lua ├── DKEngine.xcworkspace ├── bin/ ├── obj/ ...
CodingNoob's user avatar
2 votes
1 answer
1k views

Text with Liquid Glass effect with SwiftUI

I'm looking for a way to implement Liquid Glass effect in a Text, and I have issues. If I want to do gradient effect in a Text, no problem, like below. Text("Liquid Glass") .font(Font....
Kous92's user avatar
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Navigation bar back button “jumps” on first push from TabBar root on iOS 26 Beta

Short description / problem When I push from a tab bar root navigation controller to a new screen, the navigation bar back button jumps (moves out of place) briefly during the push animation and then ...
Paulo Silva's user avatar
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1 answer
71 views

SwiftUI: stop scrolling behind sticky header while using sections

I've three views which I've added in a LazyVStack in a ScrollView. My intention is to stick RewardsTabItems to top and not let RewardsTabContainer scroll behind RewardsTabItems. I have achieved the ...
Shikha Sharma's user avatar
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0 answers
85 views

Cordova and Xcode ios how to modify existing podfile post_install config

How can I add post_install configurations to an existing podfile that already has a post_install section? I need to add a line to fix a build clang ld linker error to debug-iphonesimulator myapp....
rolinger's user avatar
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231 views

Having trouble with my iOS simulator not working properly with React Native and Expo

I installed the beta version of Xcode (Xcode 16) to be able to install and use an iOS 26 simulator. The simulator is running with iOS 26 but has no effects when opening a React Native w/ Expo app. I ...
SaldanaJ's user avatar
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1 answer
93 views

How to place SFSymbol within Text SwiftUI View along with String?

This is how i use it in code: @State var selectedType: BiblePlanOffsetType = .verse @State var types = [BiblePlanOffsetType.verse, .chapter] Picker("", selection: $selectedType) { ...
Bartłomiej Semańczyk's user avatar
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1k views

Flutter iOS: “iOS 18.5 is not installed” / “Unable to find a destination matching …” when running on a physical device (Xcode/Android Studio)

I’m trying to run a Flutter app on my physical iPhone from Android Studio/VS Code. The build fails with: Could not build the precompiled application for the device. Uncategorized (Xcode): Unable to ...
youssef N's user avatar
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0 answers
30 views

Struggling with In-App Subscription Testing on Device

I’m struggling with integrating in-app subscriptions in my app. I’ve managed to test it in the simulator by using 'Resolve Issue' in Debug -> StoreKit and right-clicking on failed transactions. ...
ten's user avatar
  • 49
0 votes
0 answers
70 views

Undefined symbols error when integrating VStarCam native iOS SDK in Flutter using MethodChannel

I'm integrating the native iOS VStarCam SDK into my Flutter project using MethodChannel. On iOS, I get multiple "Undefined symbol" linker errors when building the app for a physical device. ...
Sadhu Sanjay's user avatar
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0 answers
36 views

Copy failed at Validate in xcode

I have a ios project maked at react native I archived and validate app But has some error So, I see error logs 2025-08-20 14:32:46 +0000 invoking codesign: <NSConcreteTask: 0x6000039471b0; ...
iubns's user avatar
  • 35
0 votes
2 answers
237 views

Inheritance in SwiftData with iOS 26.0 and Xcode beta

Hello, I'm trying to create a simple app with inheritance and SwiftData. Unfortunately, I keep getting the same error with this example: Thread 1: Fatal error: Never access a full future backing data ...
hilaprodomo's user avatar
0 votes
1 answer
26 views

Where are Xcode custom data formatters stored?

I've created a custom data formatter for viewing custom data in the debugger in Xcode. I'll be creating more and would want to share those formatters with my colleagues. Does anybody know where those ...
gvanvoor's user avatar
0 votes
1 answer
93 views

Flutter Integration using Cocoapods. FlutterPluginRegistrant development pod not building due to `sqflite_darwin`

I am using CocoaPods v1.16.2 and Xcode 16.3. I have a native iOS app in which a few screens need to be built using flutter. For that, I have integrated Flutter into the iOS project using CocoaPods by ...
dev gr's user avatar
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0 votes
1 answer
116 views

How to manage interaction in 2D and 3D within a RealityKit game

My game is utilising RealityKit to render a lot of 3D content. In the foreground I want to place a SpriteKit HUD that will contain buttons, and at times, complete overlays of the 3D content. Right ...
PKCLsoft's user avatar
  • 1,513
0 votes
0 answers
36 views

React Native build errors for new clone

Hi I have cloned new app and getting build errors below. Undefined symbol: nominal type descriptor for CoreGraphics.CGFloat Undefined symbol: type metadata for CoreGraphics.CGFloat Undefined symbol: ...
Sudhir's user avatar
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0 votes
2 answers
109 views

Xcode Cloud Can't Create Workflow "The project “MyApp” does not have a remote repository."

Trying to connect Xcode cloud for a new project and it's giving this error: The project “MyApp” does not have a remote repository. To create a Xcode Cloud workflow, first add a remote source code ...
Alistair Cooper's user avatar
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0 answers
41 views

I'm unable to manage multiple apps on XCode Cloud Workflows

I have two apps in App Store Connect, and I would like to manage workflows for both. However, when configuring workflows, although both apps appear on the list for configuration at first, selecting ...
Cesar Jr Rodriguez's user avatar
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0 answers
100 views

Cursor don't show SwiftPM Dependencies

I successfully added Swift Package Manager (SPM) dependencies to my project in Xcode, but when I open the project in Cursor, the project files show up fine, but none of the SPM dependencies are ...
summer's user avatar
  • 11
0 votes
1 answer
197 views

React Native iOS Simulator Shows Blank White Screen - Works Fine on Android

Problem Description I have a React Native project that runs perfectly on Android, but shows only a blank white screen when running on iOS simulator. When building and running through XCode, I can see ...
emreseyit's user avatar
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0 answers
60 views

Xcode iOS App Extension memory profiler: Unable to invoke - [<DTAssetService: > startServerForApplicationWithDevicePath:] - too few arguments

I'm trying to debug a memory issue in an app extension on an iPhone and trying to run the Memory Leaks instrument. However, I'm getting this issue when trying to launch the App Extension (Network ...
Richard Topchii's user avatar
0 votes
1 answer
98 views

iOS background location works in Debug but not in Release (Flutter)

I’m using Flutter with flutter_background_service and geolocator to get location updates in the background. In debug mode, background location works fine even when the app is minimized or the screen ...
Akhil George's user avatar
0 votes
0 answers
49 views

SwiftLintBuildToolPlugin doesn't have a bundle identifier

I integrated SwiftLint into my HelloWorld app to explore how I can incorporate it into my development and CI flow. While it works during development, I face a problem in my pipeline during archiving. ...
netshark1000's user avatar
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0 votes
0 answers
47 views

Flutter iOS Simulator app closes immediately after launch with RequestDenied and “Unable to lookup in current state: Shutdown” errors

I have a Flutter project that I’m trying to run on the iOS Simulator, but the app closes immediately after launching. What I did: Created a new Flutter project and it runs fine on the iOS Simulator. ...
Snehil Tejani's user avatar
0 votes
0 answers
32 views

Why does dependency analysis work for script that outputs folder that is copied as bundle resource but not if that script is in an aggregate target?

Basically in my app I have a script that outputs a folder with a few files inside of it. This folder is output to $(BUILT_PRODUCTS_DIR)/build/ and is referenced via a PBXBuildFile. Because I put a ...
CalebK's user avatar
  • 727
0 votes
0 answers
76 views

"Invalid bundle ID for container" error when using multiple bundle identifiers for Debug and Release builds

Background: My app successfully uses CloudKit syncing, and syncing works reliably in general. I'm using multiple .xcconfig files to distinguish between Debug and Release builds. These define ...
appfrosch's user avatar
  • 1,426
0 votes
0 answers
57 views

ExternalPurchaseCustomLink.token(for:) returns nil on one TestFlight device (while isEligible == true) — other device gets SERVICES token

I’m implementing StoreKit External Purchase Custom Links (EU) and so far it is really painful. I am running into a strange, device-specific issue. On 3/4 devices it works. On one device I never get a ...
CodeStallion's user avatar
0 votes
1 answer
25 views

Xcode folder reference to an aggregate target's output folder breaks between Debug/Release builds. BUILT_PRODUCTS_DIR not relative to the aggregate

In my project I have an aggregate target that runs a script that generates a "web bundle" in a folder build/ with all the html/css/resources needed for the website. These resources are ...
CalebK's user avatar
  • 727
1 vote
1 answer
28 views

Placeholder Text Color Not Persisting When Focus Changes on UITextField

I'm facing an issue in tvOS related to setting the placeholder text color of a UITextField. I programmatically change the placeholder color using an attributed string like this: textField....
Pratham Gupta's user avatar
0 votes
0 answers
70 views

How to use a folder generated by an Xcode Aggregate Target as a resource in another target?

I have a multi target project where every target relies on a built "web bundle" which is basically a collection of html, optimized images, and optimized javascript. Right now that web bundle ...
CalebK's user avatar
  • 727
2 votes
0 answers
75 views

How can I keep imported SVG files vector-sharp in a SwiftUI app?

I need to display arbitrary SVG assets in a SwiftUI app (iOS or macOS) while preserving their native vector fidelity at any view size. I’m using Image, but it rasterises the SVG to a fixed-resolution ...
Mango's user avatar
  • 103
0 votes
0 answers
28 views

can't create info.plist from info-> URL Types

In Google Admob get started page they are suggesting to update info.plist file with GADApplicationIdentifier and SKAdNetworkItems keys: Google Admob update info.plist. However, I can't find info.plist ...
user30756127's user avatar
1 vote
0 answers
133 views

How to pass environment variables like --dart-define when building iOS app via Xcode for Flutter?

I'm building a Flutter app and using --dart-define to pass environment-specific variables like ENV, x-api-key, or base URLs. This works perfectly for Android using: flutter build apk --dart-define=ENV=...
Ankit Baria's user avatar
0 votes
1 answer
64 views

How to run multiple iOS schemes (dev, prod, mock) as separate apps on the same simulator?

I'm building an iOS app with one target and three schemes: Production, Development, and Mock. Initially, I could run all three schemes on the same simulator, and each one appeared as a separate app, ...
Michał Fereniec's user avatar
0 votes
0 answers
100 views

Flutter iOS: "Multiple commands produce .app" error on Xcode 16.4. Even legacy build system fails

I keep getting these "Multiple commands produce" errors when building my Flutter iOS app. This started after updating to macOS 15.6 and Xcode 16.4. Error: Error (Xcode): Multiple commands ...
Faisal Umar's user avatar
0 votes
0 answers
30 views

How to use custom framework with external library in ios project?

I made custom framework included Socket.IO-Client-Swift with coccoapods. In my custom framework's podfile is below. source 'https://github.com/CocoaPods/Specs.git' platform :ios, '16.0' ...
strawnut's user avatar
  • 405
3 votes
1 answer
188 views

Why is my iOS app build working on a real device, but crashing on a simulator?

I am trying to test a feature that requires me to simulate my location which is not possible on a real device as far as I know. This is why I now need to build my app, that has been working for many ...
JanTG's user avatar
  • 33
-1 votes
1 answer
58 views

Is there a way to automatically format code in Xcode so the && and || statements line up?

I like to format my if statements like this so the conditions line up, but I can't find a setting in Xcode to do that for me: if (ptTarget.x > fLeft && ptTarget.x < fRight && ...
Sean O'Connor's user avatar
1 vote
2 answers
92 views

MapKit: MKDirections cycling is available?

I'm working on a bike application and wanted to use MapKit MKDirections to calculate some routes, on the official Apple documentation, the cycling MKDirectionsTransportType seems to be available from ...
Grég's user avatar
  • 321
0 votes
0 answers
69 views

ReactNativeCameraKit not building on xcode and RN 0.76.9 (New Architecture)

I had to upgrade to react-native 0.76.9 and the new architecture. The library is building and working properly on android but when trying to build on xcode I have a lot of errors. Is this library ...
AnthonyDa's user avatar
  • 531