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Issue on drawing object on top of moving platform

I'm developing a 2D game and I ran into a problem implementing the logic for a movable platform. These are the ones where the player stands on top of the platform, and the platforms move, and the ...
Weiner Lemes's user avatar
1 vote
0 answers
66 views

Fake Road 3D Effect in C# Monogame

currently I'm trying to achieve a fake road 3D effect in monogame. I used this tutorial so far: https://www.youtube.com/watch?v=xTyURl8qjZw I successfully translated the first part where the road goes ...
Canox's user avatar
  • 569
0 votes
0 answers
50 views

Slowdown in 2D tile based platformer

I'm trying to make a 2D tile based platformer in monogame. In fulscreen mode, when too many tiles are on screen the frame rate goes down and the game is moving slow. I don't know what causes these ...
Canox's user avatar
  • 569
0 votes
1 answer
184 views

Game States in MonoGame

I'm a beginner to Monogame and I'm trying to find an efficient way to change game states. For example, when the player dies, the screen changes to the menu screen. When the player clicks a button, the ...
Motzy0446's user avatar
0 votes
1 answer
93 views

MonoGame - trouble switching between scenes without creating useless windows

I'm solo working on a video game as a hobby and decided to give MonoGame a try. I'm a beginner so I'm not very knowledgeable. Everything works fine for now, except the game creating a totally useless ...
Florin Voicu's user avatar
1 vote
1 answer
110 views

Repeating portion of a Texture2D in a single SpriteBatch.Draw call

I have a large Texture2D with many sprites and I want to draw one of these sprites repeatedly. I'm currently making a for loop to do this and a trim logic to get the exact desired length and not only ...
Rodrigo Oliveira's user avatar
1 vote
1 answer
118 views

(XNA/MonoGame) Implementing the screen dragging camera movement

I'm making a strategy with top-down 2D graphics. I implemented the way to move the view by holding LMB and then "dragging" the screen. It works fine with the exception of the movement being ...
Manender's user avatar
2 votes
1 answer
116 views

Rotating a Camera in Microsoft XNA Framework (MonoGame)

I'm trying to create a First Person Controller in XNA (MonoGame). However, I'm unsure on how I can rotate my 3D Camera I've been told to make a Rotation Matrix but I'm unsure on how I can implement ...
Sehaj Shergill's user avatar
1 vote
1 answer
60 views

XNA Dispose function causes visual error when switching render targets

Currently working on a game using XNA with MonoGame but have run into a visual error while trying to render the background where it'll appear above sprites when it should always appear behind. The ...
MrManBLC's user avatar
0 votes
1 answer
93 views

How can I fix the normals in this instanced lighting example? (Monogame/XNA)

The models in my game are instanced to reduce draw calls, which basically means I'm passing in a 4x4 transform as part of a custom vertex definition. I am trying to get basic lighting working but can'...
propellerhat23's user avatar
0 votes
1 answer
272 views

Monogame : Which case would run faster? Texture2D.SetData()

I'm writing a Falling Sand Simulator and I'm trying to determine the best way to draw on the screen. I noticed Texture2D.SetData is pretty slow but Im not sure what is making it slow. I trying to ...
LeoTheLegion's user avatar
0 votes
1 answer
113 views

How can I transform billboarded sprites into y-axis aligned billboarded sprites?

I'm looking at Shawn Hargreave's old xna tutorials about billboarding 2D sprites, and in the last example he shows how its possible to use spritebatch to draw all of the billboarded sprites within a ...
propellerhat23's user avatar
0 votes
1 answer
195 views

Why is my .txt file not being read in my monogame game?

I am trying to read a highscore .txt file that is located in my debug folder for my monogame game. The directory is also there. I am using System.IO's read function to read the file and it keeps ...
Sophia's user avatar
  • 1
0 votes
2 answers
314 views

Is there a way to dynamically create a generic Texture2D?

I am currently developing an ECS within Monogame as a personal project and I want to set a default Sprite for my Sprite Components. However, I do not want to load in a file from the ContentManager, I ...
Muhammad Gheith's user avatar
0 votes
1 answer
52 views

C# XNA 4.0: How to get the tangent and binormal of the model?

There's this code snippet I have that I used to try to get those: VertexBuffer vtxBuffer = new VertexBuffer(graphics.GraphicsDevice, typeof(VertexPositionNormalTextureTangentBinormal), meshPart....
Axel Annand's user avatar
1 vote
1 answer
337 views

Multiply Matrix and Vector4 XNA

How do I multiply a Matrix by a Vector4 in XNA/monogame? Matrix a = Matrix.Identity; Vector4 b = Vector4.Zero; b = a*b; This gives an error. This should be allowed afaik. Do I ...
Gaming Gecko's user avatar
1 vote
0 answers
33 views

How to apply transformation to imported Assets?

I am trying to make a simple program that displays 3 different imported assets at different locations in the world. They are all rendering properly, but I can't figure out how to apply transformations ...
Tim Fox's user avatar
  • 11
0 votes
1 answer
76 views

How does MathHelper's Smoothstep() fuction work, and how could I use it to animate things?

I am trying to animate something for a mod I'm making in c#(Disclaimer: I don't think that knowing what game it is will be important). I would like to know how MathHelper's Smoothstep() function works ...
The_Osprey's user avatar
1 vote
1 answer
117 views

3D audio not working in 2D game after switching from XNA to MonoGame

This is a problem I have never managed to solve for a 2D game I have ported to MonoGame 3.7.1 from XNA 4.0. The project is set up as DesktopGL, and uses .NET Framework 4.8. In the XNA version, 3D ...
MrJ's user avatar
  • 31
1 vote
0 answers
55 views

Xna Monogame C# Keyborad input issue with German keyboard

I would like to program a text input with xna, everything works, only the German letters "ö, ä, ü" are not recognized and there is no enum for these keys on the keyboard. When I enter it, ...
Anton Müller's user avatar
0 votes
1 answer
48 views

How to draw a Texture2D sprite appear as if it's growing upwards out of another Texture2D? MonoGame/XNA

I was wondering how to draw a Texture2D sprite to appear as if a vine is growing upwards, like in Super Mario Bros. Are there any options to make this work? I found this and this but it's not quite ...
nillawafers11's user avatar
1 vote
1 answer
229 views

Monogame, XNA measure FPS

Please could me someone explain to me how does work this calculation? this formula works (its derivation)? I do not get it :( framerate = (1 / gameTime.ElapsedGameTime.TotalSeconds); From ...
kubas126's user avatar
1 vote
0 answers
161 views

Monogame - repeat texture on mesh when scaled

currently I'm developing a first person shooter with 3D meshes building my world. My meshes can have a texture on each side (front, back, left, right, top, bottom). That works very well. This is the ...
Canox's user avatar
  • 569
0 votes
1 answer
277 views

Microsoft.Xna.Framework.Content.ContentLoadException on VideoPlayer in Microsoft.Xna.Framework.Media (Monogame)

I'm trying to play a video in Monogame. I was having a bit of trouble because the easiest way is to use VideoPlayer, which is not in my Microsoft.Xna.Framework.Media for some reason. So I pointed my ...
Garousome's user avatar
0 votes
2 answers
139 views

C# Monogame Code Skipping Ahead While Calculating Next Move (Chess)

I'm currently programming a chess AI and I'm using Monogame for the graphics. I want to add an animation of the computer's pieces sliding to the square they moved the piece to, but my code won't work. ...
Jack Newport's user avatar
0 votes
1 answer
91 views

How to change Texture coordinates in MGFX Shaders in Monogame

I'm trying to change texture coordinates from Effect class in Monogame, how can I do that? this is code in C#: lighting.CurrentTechnique = lighting.Techniques["LightDrawing"] lighting....
Ne1gh's user avatar
  • 1
2 votes
2 answers
318 views

Problem with RenderTarget and Transformation Matrix in MonoGame

I've been trying to reach a good solution on different resolutions, but none have been working very well, either the sprites get distorted, everythings gets offset, or a variety of different ...
ExitThe's user avatar
  • 23
0 votes
1 answer
59 views

Reuse similar constructors without the use of inheritance

This is a code for MonoGame 3.8.1 and .NET 6. public interface IEntity { int Size { get; } Vector2 Position { get; } } public class Player : IEntity { public int Size { get; } = 32; ...
lukkasz323's user avatar
0 votes
1 answer
170 views

MonoGame Problem with renderize Texture2D on camera movement

First, sorry for my bad English, English is not my native language. I have a problem when I draw a Texture2D in screen. When I move a Texture in screen, colors in border of the texture flickers. This ...
Weiner Lemes's user avatar
0 votes
1 answer
450 views

Microsoft.Xna.Framework.Content.ContentLoadException

So I'm creating a commercial game with monogame and monogame extended and one of the biggest thing in monogame extended is it's ease of creating animations with sprite sheets but whenever I try to ...
izaTech's user avatar
0 votes
1 answer
2k views

XNA studio is not working for my install of Visual Studio Community 2022

I can't use XNA studio with my install of Visual Studio 2022, version 17.4.0. Whenever I try to install XNA game studio 4.0.vsix I get this error XNA Game Studio 4.0 This extension is not installable ...
cogrow4's user avatar
0 votes
1 answer
63 views

Arabic Character Support - Html (ASCII) - XNA

What is the extent of Arabic letters in HTML? <?xml version="1.0" encoding="utf-8"?> <XnaContent xmlns:Graphics="ReLogic.Content.Pipeline"> <Asset ...
aboodedc's user avatar
2 votes
1 answer
440 views

Monogame - sprite not rotating around origin point

I'm trying to rotate a sprite around its center with following code: Vector2 origin = new Vector2(position.Width / 2, position.Height / 2); s.Draw(position, origin, angle, ...
Canox's user avatar
  • 569
0 votes
1 answer
571 views

Monogame - Rotate Sprite around centre of screen and itself

I have a problem and although I serached everywhere I couldn't find a solution. I have a stacked sprite and I'm rotating this sprite around the center of the screen. So I iterate over a list of ...
Canox's user avatar
  • 569
0 votes
1 answer
469 views

Need help modifying existing A* Algorithm to disallow diagonal movement in specific scenario

I'm currently using this pathfinding algorithm found here on GitHub written by Gustavo Franco in 2006 (specifically PathFinderFast.cs). It's wicked fast and works fantastic. The only issue is that I ...
Kidd's user avatar
  • 97
0 votes
1 answer
114 views

Only one object in an array is drawn

I'm trying to learn Monogame / XNA by creating a little Terraria-like game. I currently want to create a world, which is completely filled with dirt. My problem is that only one block from an block ...
Tim Schilson's user avatar
-1 votes
1 answer
373 views

How to properly convert keys of digits to string in Mongame?

I'm trying to update player text input in real-time. In Monogame / XNA, the Key class does have toString() method, but their return is not exactly what I wish to have. For example, if I press 2 on a ...
Amarth Gûl's user avatar
  • 1,090
0 votes
1 answer
617 views

Monogame / Xna basic 3D Vector rotation math

I am struggling with some basic vector rotations in Monogame. I have a 3D forward facing unit vector (0, 0, -1) and simply want to rotate them 180 degrees around the Y axis (up). Here is the code: [...
Tom Bean's user avatar
0 votes
1 answer
2k views

2D Continous Collision Detection in Monogame/Xna Framework

I'm working on a custom physics engine for a potential game - based in Monogame/the XNA framework. While the physics itself works pretty well, I'm running into an issue with collision. When the player ...
Danger Penguin's user avatar
0 votes
2 answers
199 views

C# XNA An object reference is required for the non-static field, method, or property

I'm trying to create egg spawner but this error comes out. Tried to fix this error but unlucky I can't. I know that XNA Framework is outdated but I use it for learning. Would someone help me? Thanks. ...
alexsteve647's user avatar
0 votes
0 answers
644 views

"Microsoft.Xna.Framework.Graphics.GraphicsDevice.GraphicsDevice" giving me AccessViolationException

So, recently I was following a tutorial on how to make a game with FNA in Visual Studio. Everything worked fine until I added these four lines of code (in cs): graphics.PreferredBackBufferWidth = 1280;...
Sebry's user avatar
  • 1
0 votes
1 answer
472 views

How do I check if a sprite is at a specific location on Monogame XNA C#

I am making a game and am fairy new to this language and I need to detect if a sprite has reached a certain location for the game to have some sort of response. something like; if ( /* position of ...
Hope's user avatar
  • 1
0 votes
1 answer
2k views

Trying to install MonoGame for mac and VS Code

I'm trying to install MonoGame for mac and VS code. I followed the instructions at https://docs.monogame.net/articles/getting_started/1_setting_up_your_development_environment_macos.html, but I am ...
DarthEggo's user avatar
0 votes
1 answer
478 views

XNA Project Dependencies not working/loading - monogame

Started a monogame project yesterday, was working perfectly fine, loaded up the project this morning and Visual Studio has decided that Xna doesn't exist: the type or namespace name 'xna' does not ...
J4ckF0sT's user avatar
2 votes
1 answer
676 views

Monogame Content not building from VS

I was working on a game on my laptop which I now copied to my desktop (on which I installed Monogame 3.7.1). I can run the build from my laptop on my desktop, but when building it on my desktop (from ...
Sebastiaan Hoedeman's user avatar
0 votes
1 answer
482 views

FMOD C# Wrapper unable to find fmod.dll (from Monogame 3.8)

I'm attempting to bring FMOD Core 2.02 into my Monogame 3.8 project using the dll's and C# wrappers (which appear to be auto-generated from the C++). I've set the .dll's to Copy to the output ...
bbbppp's user avatar
  • 100
2 votes
1 answer
3k views

How to draw on the fly 2D pixel-by-pixel in MonoGame/XNA?

I was wondering how to draw on the fly pixel by pixel in XNA/MonoGame and could only find this. Problem is, the question wasn't centered about how to actually draw pixel by pixel but rather manage ...
atrefeu's user avatar
  • 158
1 vote
1 answer
583 views

Cloning and drawing Objects in monogame

How do I clone an object then pick a random position, then draw it. This is the code I have for the object: public class Trash : ICloneable { private Texture2D _texture; private ...
gogy255's user avatar
  • 35
0 votes
1 answer
113 views

Slow update time with tiles and MouseState MonoGame

Very new developer here. In my program I have a randomly generating world map using a simplex noise library. On top of this I am attempting to draw a tilemap of transparent 4x4 tiles that appear ...
Sonny's user avatar
  • 3
0 votes
1 answer
873 views

Monogame not drawing png images

I'm trying to draw a sprite to the screen in monogame but does not work. Does not give any errors. I've tried other images and it works with them. Maybe it has something to do with the image being ....
gogy255's user avatar
  • 35

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