What are some of your favorite papers and publications that closely relate to game programming? I'm particularly looking for examples that are well-written and illustrated, and/or have had a profound influence on the industry. (Here's one example: in this GDC talk, Bungie's David Aldridge mentions that a paper called "The TRIBES Engine Networking Model" was the starting point for Halo's network code.)
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\$\begingroup\$ While an interesting question, it's unfortunately not one suited to this site, see the faq \$\endgroup\$George Duckett– George Duckett2011-11-23 09:00:47 +00:00Commented Nov 23, 2011 at 9:00
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\$\begingroup\$ Community wiki? I don't think it would be a bad thing to put forth a collection of good writings on game programming. \$\endgroup\$michael.bartnett– michael.bartnett2011-11-23 15:45:27 +00:00Commented Nov 23, 2011 at 15:45
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1\$\begingroup\$ The problem is that there's no specific question to solve. This isn't a forum, and just asking for a list of good reading material doesn't help the site fulfill its goals. "You should only ask practical, answerable questions based on actual problems that you face. Chatty, open-ended questions diminish the usefulness of our site and push other questions off the front page." \$\endgroup\$Tetrad– Tetrad2011-11-23 17:20:08 +00:00Commented Nov 23, 2011 at 17:20
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