I want to use camera.ViewportToWorldPoint() to show the bottom center bounds of my screen. So, I created a script and added that component to my object that needs it.
using UnityEngine;
using System.Collections;
public class PathMovement : MonoBehaviour {
public Camera cam;
private Vector3 bound;
void Awake () {
cam = GetComponent<Camera> ();
}
void Start(){
bound = cam.ViewportToWorldPoint (new Vector3 (0f, 0.5f));
Debug.Log (bound);
}
}
and then, I attach the MainCamera via the GUI
And then, when I run it, there's still an error says:
MissingComponentException: There is no 'Camera' attached to the "RiverPath" game object, but a >script is trying to access it. You probably need to add a Camera to the game object "RiverPath". Or your script needs to check if >the component is attached before using it. UnityEngine.Camera.ViewportToWorldPoint (Vector3 position) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineCamera.gen.cs:408) PathMovement.Start () (at Assets/Scripts/PathMovement.cs:21)
This is quite weird since I've attached the main camera, but somehow unity didn't detect that. I also have tried to put the cam = GetComponent<Camera>(); on Awake() as well as Start(), but none work. :(
This is an Android app, using Unity 5.
How do I do this correctly?
