[Range(5, 50)]
public int waypointsCount = 10;
private System.Random random = new System.Random();
// Use this for initialization
void Start ()
{
var Nodes = UnityEngine.GameObject.FindGameObjectsWithTag("Node");
}
I want to get a random number of gameobjects from Nodes according to the number in waypointsCount. So if for example the number is 10 then I want to get 10 random gameobjects from the array nodes. And the gameobjects should not be duplicates.